[PATCH 2/5] wined3d: Wait for the resource to become idle in wined3d_cs_map().

Zebediah Figura z.figura12 at gmail.com
Wed May 5 22:23:11 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/cs.c     | 2 ++
 dlls/wined3d/device.c | 1 -
 2 files changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index d70792084e8..8a78ad13dd2 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2303,6 +2303,8 @@ static HRESULT wined3d_cs_map(struct wined3d_device_context *context, struct win
      * increasing the map count would be visible to applications. */
     wined3d_not_from_cs(cs);
 
+    wined3d_resource_wait_idle(resource);
+
     op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP);
     op->opcode = WINED3D_CS_OP_MAP;
     op->resource = resource;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index fdde0a88cab..1b7fa29a65e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5360,7 +5360,6 @@ HRESULT CDECL wined3d_device_context_map(struct wined3d_device_context *context,
     }
 
     flags = sanitise_map_flags(resource, flags);
-    wined3d_resource_wait_idle(resource);
 
     return context->ops->map(context, resource, sub_resource_idx, map_desc, box, flags);
 }
-- 
2.30.2




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