[PATCH 3/5] wined3d: Modify the query state in wined3d_cs_issue_query().
Zebediah Figura
z.figura12 at gmail.com
Wed May 5 22:23:12 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/cs.c | 8 ++++++++
dlls/wined3d/device.c | 8 --------
2 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 8a78ad13dd2..11f2d7cd5c7 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2229,6 +2229,9 @@ static void wined3d_cs_issue_query(struct wined3d_device_context *context,
struct wined3d_cs *cs = wined3d_cs_from_context(context);
struct wined3d_cs_query_issue *op;
+ if (flags & WINED3DISSUE_END)
+ ++query->counter_main;
+
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_QUERY_ISSUE;
op->query = query;
@@ -2236,6 +2239,11 @@ static void wined3d_cs_issue_query(struct wined3d_device_context *context,
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
cs->queries_flushed = FALSE;
+
+ if (flags & WINED3DISSUE_BEGIN)
+ query->state = QUERY_BUILDING;
+ else
+ query->state = QUERY_SIGNALLED;
}
static void wined3d_cs_exec_preload_resource(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1b7fa29a65e..4361a0637db 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5377,15 +5377,7 @@ void CDECL wined3d_device_context_issue_query(struct wined3d_device_context *con
{
TRACE("context %p, query %p, flags %#x.\n", context, query, flags);
- if (flags & WINED3DISSUE_END)
- ++query->counter_main;
-
query->device->cs->c.ops->issue_query(context, query, flags);
-
- if (flags & WINED3DISSUE_BEGIN)
- query->state = QUERY_BUILDING;
- else
- query->state = QUERY_SIGNALLED;
}
struct wined3d_rendertarget_view * CDECL wined3d_device_context_get_rendertarget_view(
--
2.30.2
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