[PATCH 1/5] d3d11/tests: Add some tests for copying between depth/stencil and colour formats.
Henri Verbeet
hverbeet at codeweavers.com
Thu May 6 09:59:16 CDT 2021
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 25 +++++++++++++++++--------
1 file changed, 17 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 95d7c847720..c1834540484 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -28184,6 +28184,8 @@ static void test_format_compatibility(void)
DXGI_FORMAT dst_format;
size_t texel_size;
BOOL success;
+ BOOL src_ds;
+ BOOL dst_ds;
}
test_data[] =
{
@@ -28213,6 +28215,10 @@ static void test_format_compatibility(void)
{DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_UINT, 8, TRUE},
{DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_SINT, 8, TRUE},
{DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_TYPELESS, 8, TRUE},
+ {DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_R16_UNORM, 2, TRUE, TRUE},
+ {DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM, 2, TRUE, FALSE, TRUE},
+ {DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_TYPELESS, 2, TRUE, TRUE},
+ {DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_TYPELESS, 2, TRUE, FALSE, TRUE},
};
static const DWORD initial_data[16] = {0};
static const DWORD bitmap_data[] =
@@ -28235,7 +28241,6 @@ static void test_format_compatibility(void)
texture_desc.ArraySize = 1;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
- texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
@@ -28247,7 +28252,8 @@ static void test_format_compatibility(void)
texture_desc.Width = sizeof(bitmap_data) / (texture_desc.Height * test_data[i].texel_size);
texture_desc.Format = test_data[i].src_format;
- texture_desc.Usage = D3D11_USAGE_IMMUTABLE;
+ texture_desc.Usage = test_data[i].src_ds ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
+ texture_desc.BindFlags = test_data[i].src_ds ? D3D11_BIND_DEPTH_STENCIL : D3D11_BIND_SHADER_RESOURCE;
resource_data.pSysMem = bitmap_data;
resource_data.SysMemPitch = texture_desc.Width * test_data[i].texel_size;
@@ -28258,6 +28264,7 @@ static void test_format_compatibility(void)
texture_desc.Format = test_data[i].dst_format;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
+ texture_desc.BindFlags = test_data[i].dst_ds ? D3D11_BIND_DEPTH_STENCIL : D3D11_BIND_SHADER_RESOURCE;
resource_data.pSysMem = initial_data;
@@ -28282,10 +28289,11 @@ static void test_format_compatibility(void)
x = j % 4;
y = j / 4;
colour = get_readback_color(&rb, x, y, 0);
- expected = test_data[i].success && x >= texel_dwords && y
- ? bitmap_data[j - (4 + texel_dwords)] : initial_data[j];
- ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
- i, colour, x, y, expected);
+ expected = test_data[i].success && !test_data[i].src_ds && !test_data[i].dst_ds
+ && x >= texel_dwords && y ? bitmap_data[j - (4 + texel_dwords)] : initial_data[j];
+ todo_wine_if((test_data[i].src_ds || test_data[i].dst_ds) && colour)
+ ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
+ i, colour, x, y, expected);
}
release_resource_readback(&rb);
@@ -28298,8 +28306,9 @@ static void test_format_compatibility(void)
y = j / 4;
colour = get_readback_color(&rb, x, y, 0);
expected = test_data[i].success ? bitmap_data[j] : initial_data[j];
- ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
- i, colour, x, y, expected);
+ todo_wine_if(test_data[i].src_ds || test_data[i].dst_ds)
+ ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
+ i, colour, x, y, expected);
}
release_resource_readback(&rb);
--
2.20.1
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