[PATCH 3/5] wined3d: Reject blits between depth/stencil and colour resources in the raw blitter.

Marvin testbot at winehq.org
Thu May 6 10:38:05 CDT 2021


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=90002

Your paranoid android.


=== w8adm (32 bit report) ===

d3d10core:
0cd8:d3d10core: unhandled exception c0000005 at 7FE95178

=== w1064_tsign (32 bit report) ===

d3d10core:
d3d10core.c:4766: Test failed: Got unexpected IAVertices count: 0.
d3d10core.c:4767: Test failed: Got unexpected IAPrimitives count: 0.
d3d10core.c:4768: Test failed: Got unexpected VSInvocations count: 0.
d3d10core.c:4771: Test failed: Got unexpected CInvocations count: 0.
d3d10core.c:4772: Test failed: Got unexpected CPrimitives count: 0.

=== w1064 (64 bit report) ===

d3d10core:
d3d10core.c:4766: Test failed: Got unexpected IAVertices count: 0.
d3d10core.c:4767: Test failed: Got unexpected IAPrimitives count: 0.
d3d10core.c:4768: Test failed: Got unexpected VSInvocations count: 0.
d3d10core.c:4771: Test failed: Got unexpected CInvocations count: 0.
d3d10core.c:4772: Test failed: Got unexpected CPrimitives count: 0.

=== debiant2 (32 bit Japanese:Japan report) ===

d3d11:
d3d11.c:9661: Test failed: d3d11.c:15141: Test marked todo: Got hr 0 for WRITE_DISCARD.



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