[PATCH 1/4] wined3d: Use the correct device context ops in wined3d_device_context_issue_query().
Zebediah Figura
z.figura12 at gmail.com
Tue May 11 01:35:11 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b8ec5baa862..38ab2aed900 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5387,7 +5387,7 @@ void CDECL wined3d_device_context_issue_query(struct wined3d_device_context *con
{
TRACE("context %p, query %p, flags %#x.\n", context, query, flags);
- query->device->cs->c.ops->issue_query(context, query, flags);
+ context->ops->issue_query(context, query, flags);
}
struct wined3d_rendertarget_view * CDECL wined3d_device_context_get_rendertarget_view(
--
2.30.2
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