[PATCH 4/4] d3d11: Store a d3d_device pointer in struct d3d11_device_context.
Marvin
testbot at winehq.org
Tue May 11 02:09:07 CDT 2021
Hi,
While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=90183
Your paranoid android.
=== debiant2 (32 bit report) ===
d3d11:
d3d11.c:32466: Test failed: Device has 3 references left.
=== debiant2 (32 bit Chinese:China report) ===
d3d11:
d3d11.c:32466: Test failed: Device has 3 references left.
=== debiant2 (32 bit WoW report) ===
d3d11:
d3d11.c:32466: Test failed: Device has 3 references left.
=== debiant2 (64 bit WoW report) ===
d3d11:
d3d11.c:32466: Test failed: Device has 3 references left.
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