[PATCH 4/5] wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_light_enable().
Zebediah Figura
z.figura12 at gmail.com
Thu May 13 10:47:51 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/cs.c | 6 +++---
dlls/wined3d/device.c | 4 ++--
dlls/wined3d/wined3d_private.h | 3 ++-
3 files changed, 7 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index fd8ebbbd40f..7ec3c428fc4 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2039,16 +2039,16 @@ static void wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *
}
}
-void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable)
+void wined3d_device_context_emit_set_light_enable(struct wined3d_device_context *context, unsigned int idx, BOOL enable)
{
struct wined3d_cs_set_light_enable *op;
- op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+ op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_LIGHT_ENABLE;
op->idx = idx;
op->enable = enable;
- wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+ wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_feature_level(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 751df25f559..905357571bf 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1469,7 +1469,7 @@ static void wined3d_device_set_light_enable(struct wined3d_device *device, UINT
}
wined3d_light_state_enable_light(light_state, &device->adapter->d3d_info, light_info, enable);
- wined3d_cs_emit_set_light_enable(device->cs, light_idx, enable);
+ wined3d_device_context_emit_set_light_enable(&device->cs->c, light_idx, enable);
}
static HRESULT wined3d_device_set_clip_plane(struct wined3d_device *device,
@@ -1850,7 +1850,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
LIST_FOR_EACH_ENTRY(light, &state->light_state.light_map[i], struct wined3d_light_info, entry)
{
wined3d_device_set_light(device, light->OriginalIndex, &light->OriginalParms);
- wined3d_cs_emit_set_light_enable(device->cs, light->OriginalIndex, light->glIndex != -1);
+ wined3d_device_context_emit_set_light_enable(context, light->OriginalIndex, light->glIndex != -1);
}
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a338c39ef3c..8e419ed9c0f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4749,7 +4749,6 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
@@ -4800,6 +4799,8 @@ void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context
enum wined3d_feature_level level) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context *context, struct wined3d_buffer *buffer,
enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
+void wined3d_device_context_emit_set_light_enable(struct wined3d_device_context *context, unsigned int idx,
+ BOOL enable) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_material(struct wined3d_device_context *context,
const struct wined3d_material *material) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
--
2.30.2
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