[PATCH] wined3d: Make wined3d_texture_set_map_binding() static.

Zebediah Figura z.figura12 at gmail.com
Fri May 14 11:16:35 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/texture.c         | 2 +-
 dlls/wined3d/wined3d_private.h | 1 -
 2 files changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 39e6e2a68b7..dcdd08ac9b1 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -920,7 +920,7 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
     texture->update_map_binding = 0;
 }
 
-void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding)
+static void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding)
 {
     texture->update_map_binding = map_binding;
     if (!texture->resource.map_count)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index dea3426a1d1..adb9db75659 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4363,7 +4363,6 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
         unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
         struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
-void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN;
 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
         struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
-- 
2.30.2




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