[PATCH] d3d11/tests: Trace the name of the tests in single threaded mode.

Henri Verbeet hverbeet at gmail.com
Fri May 14 13:11:21 CDT 2021


On Fri, 14 May 2021 at 12:04, Francois Gouget <fgouget at codeweavers.com> wrote:
> I will resubmit with these changes (though technically, being an enum, I
> doubt D3D_FEATURE_LEVEL is unsigned).
>
Sure, but we don't care so much about the type of D3D_FEATURE_LEVEL as
about the kind of information stored in it. I.e., a feature level like
"-1.-1" isn't all that meaningful. Of course it doesn't make any
difference for any of the valid D3D_FEATURE_LEVEL values, but that's
the reasoning at least.

> > Without having debugged it, my first guess would be that perhaps the
> > tls_data structure is getting corrupted somehow. Does that happen
> > consistently for that particular crash?
>
> Yes.
> More specifically:
> * Only cw-gtx560 crashes almost systematically in the d3d11:d3d11 test.
> * When running Windows 10 cw-gtx560 never gets the 'last trace' message.
> * When running Windows 8.1 cw-gtx560 sometimes gets the 'last trace'
>   message but that looks like a different crash: the last trace line
>   number does not match.
> * Machines with rx460 and rx550 GPUs also crash but a bit less often
>   and they never get the 'last trace' message either.
>
It may be interesting to try printing the contents of the tls_data
structure when that crash happens on the cw-gtx560 machine, although
it may simply be a case of the graphics driver overwriting it before
crashing.



More information about the wine-devel mailing list