[PATCH vkd3d 2/5] vkd3d-shader: Trace SM1 predefined registers.
Zebediah Figura
zfigura at codeweavers.com
Sun May 16 12:47:51 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl_codegen.c | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 716824ae..b3d7d2c2 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1073,7 +1073,13 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
return;
}
- if (!sm1_register_from_semantic(ctx, &var->semantic, output, &type, ®))
+ if (sm1_register_from_semantic(ctx, &var->semantic, output, &type, ®))
+ {
+ TRACE("%s %s semantic %s[%u] matches predefined register %#x[%u].\n",
+ ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL ? "Pixel" : "Vertex", output ? "output" : "input",
+ var->semantic.name, var->semantic.index, type, reg);
+ }
+ else
{
var->reg.allocated = true;
var->reg.id = (*counter)++;
--
2.31.1
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