[PATCH] d3d11/tests: Trace the name of the tests in single threaded mode.

Henri Verbeet hverbeet at gmail.com
Mon May 17 11:05:28 CDT 2021


On Mon, 17 May 2021 at 17:43, Francois Gouget <fgouget at codeweavers.com> wrote:
> On Fri, 14 May 2021, Henri Verbeet wrote:
> [...]
> > It may be interesting to try printing the contents of the tls_data
> > structure when that crash happens on the cw-gtx560 machine, although
> > it may simply be a case of the graphics driver overwriting it before
> > crashing.
>
> As far as I can tell the crash happens in a thread which never called
> winetest_set_location(). Maybe that's a Direct3D / driver thread.

Oh, if the exception happens on a thread spawned by the D3D runtime or
the graphics driver that would make sense, yes.

> Also note that right after the crash I get a Windows notification
> telling me that "Display driver stopped responding has recovered"
> (this is with the Game Ready Driver 391.35).

And that seems consistent with that scenario, yes.



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