[PATCH vkd3d 4/5] vkd3d-shader: Write SM1 multiplication instructions.
Zebediah Figura
zfigura at codeweavers.com
Tue May 18 15:55:24 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl_codegen.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 166e5f56..64910662 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1741,6 +1741,10 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer,
write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
break;
+ case HLSL_IR_BINOP_MUL:
+ write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
+ break;
+
default:
FIXME("Unhandled op %u.\n", expr->op);
break;
--
2.31.1
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