[PATCH 7/7] quartz/dsoundrender: Don't reset EOS on paused->running state transition.

Anton Baskanov baskanov at gmail.com
Mon May 24 02:27:37 CDT 2021


Signed-off-by: Anton Baskanov <baskanov at gmail.com>
---
 dlls/quartz/dsoundrender.c       | 3 ---
 dlls/quartz/tests/dsoundrender.c | 2 +-
 2 files changed, 1 insertion(+), 4 deletions(-)

diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c
index 30884671838..68c88ea5a15 100644
--- a/dlls/quartz/dsoundrender.c
+++ b/dlls/quartz/dsoundrender.c
@@ -608,10 +608,7 @@ static HRESULT dsound_render_start_stream(struct strmbase_filter *iface, REFEREN
     SetEvent(filter->state_event);
 
     if (filter->sink.pin.peer)
-    {
-        filter->eos = FALSE;
         IDirectSoundBuffer_Play(filter->dsbuffer, 0, 0, DSBPLAY_LOOPING);
-    }
 
     if (filter->eos && graph
             && SUCCEEDED(IFilterGraph_QueryInterface(graph,
diff --git a/dlls/quartz/tests/dsoundrender.c b/dlls/quartz/tests/dsoundrender.c
index 41c5e7fde4e..eebdd0ad9f7 100644
--- a/dlls/quartz/tests/dsoundrender.c
+++ b/dlls/quartz/tests/dsoundrender.c
@@ -930,7 +930,7 @@ static void test_eos(IPin *pin, IMemInputPin *input, IMediaControl *control)
     hr = IMediaControl_Run(control);
     ok(hr == S_OK, "Got hr %#x.\n", hr);
     ret = check_ec_complete(eventsrc, 0);
-    todo_wine ok(ret == 1, "Expected EC_COMPLETE.\n");
+    ok(ret == 1, "Expected EC_COMPLETE.\n");
 
     hr = IMediaControl_Stop(control);
     ok(hr == S_OK, "Got hr %#x.\n", hr);
-- 
2.25.1




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