[PATCH 7/7] quartz/dsoundrender: Don't reset EOS on paused->running state transition.
Anton Baskanov
baskanov at gmail.com
Mon May 24 02:27:37 CDT 2021
Signed-off-by: Anton Baskanov <baskanov at gmail.com>
---
dlls/quartz/dsoundrender.c | 3 ---
dlls/quartz/tests/dsoundrender.c | 2 +-
2 files changed, 1 insertion(+), 4 deletions(-)
diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c
index 30884671838..68c88ea5a15 100644
--- a/dlls/quartz/dsoundrender.c
+++ b/dlls/quartz/dsoundrender.c
@@ -608,10 +608,7 @@ static HRESULT dsound_render_start_stream(struct strmbase_filter *iface, REFEREN
SetEvent(filter->state_event);
if (filter->sink.pin.peer)
- {
- filter->eos = FALSE;
IDirectSoundBuffer_Play(filter->dsbuffer, 0, 0, DSBPLAY_LOOPING);
- }
if (filter->eos && graph
&& SUCCEEDED(IFilterGraph_QueryInterface(graph,
diff --git a/dlls/quartz/tests/dsoundrender.c b/dlls/quartz/tests/dsoundrender.c
index 41c5e7fde4e..eebdd0ad9f7 100644
--- a/dlls/quartz/tests/dsoundrender.c
+++ b/dlls/quartz/tests/dsoundrender.c
@@ -930,7 +930,7 @@ static void test_eos(IPin *pin, IMemInputPin *input, IMediaControl *control)
hr = IMediaControl_Run(control);
ok(hr == S_OK, "Got hr %#x.\n", hr);
ret = check_ec_complete(eventsrc, 0);
- todo_wine ok(ret == 1, "Expected EC_COMPLETE.\n");
+ ok(ret == 1, "Expected EC_COMPLETE.\n");
hr = IMediaControl_Stop(control);
ok(hr == S_OK, "Got hr %#x.\n", hr);
--
2.25.1
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