[PATCH] wined3d: Fix a spelling error in a comment.

Zebediah Figura z.figura12 at gmail.com
Tue May 25 11:01:37 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 61b7fe9325f..663503bdf39 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1297,7 +1297,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
 
     if (texture_gl->t.flags & WINED3D_TEXTURE_COND_NP2)
     {
-        /* Conditinal non power of two textures use a different clamping
+        /* Conditional non power of two textures use a different clamping
          * default. If we're using the GL_WINE_normalized_texrect partial
          * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
          * has the address mode set to repeat - something that prevents us
-- 
2.30.2




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