[PATCH 2/8] d3d11: Implement ID3D11Device::CreateDeferredContext().

Henri Verbeet hverbeet at gmail.com
Wed May 26 11:34:37 CDT 2021


On Wed, 26 May 2021 at 07:23, Zebediah Figura <z.figura12 at gmail.com> wrote:
> +static void wined3d_deferred_context_update_sub_resource(struct wined3d_device_context *context,
> +        struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
> +        const void *data, unsigned int row_pitch, unsigned int slice_pitch)
> +{
> +    FIXME("context %p, resource %p, sub_resource_idx %u, box %p, data %p, row_pitch %u, slice_pitch %u, stub!\n",
> +            context, resource, sub_resource_idx, box, data, row_pitch, slice_pitch);
> +}
"debug_box(box)", probably.



More information about the wine-devel mailing list