[PATCH v3 3/4] quartz/dsoundrender: Don't reset EOS on paused->running state transition.

Anton Baskanov baskanov at gmail.com
Wed May 26 11:46:44 CDT 2021


Signed-off-by: Anton Baskanov <baskanov at gmail.com>
---
 dlls/quartz/dsoundrender.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c
index 656a5e1f7ab..7c92eb6e6cc 100644
--- a/dlls/quartz/dsoundrender.c
+++ b/dlls/quartz/dsoundrender.c
@@ -605,10 +605,7 @@ static HRESULT dsound_render_start_stream(struct strmbase_filter *iface, REFEREN
     SetEvent(filter->state_event);
 
     if (filter->sink.pin.peer)
-    {
-        filter->eos = FALSE;
         IDirectSoundBuffer_Play(filter->dsbuffer, 0, 0, DSBPLAY_LOOPING);
-    }
 
     return S_OK;
 }
-- 
2.25.1




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