[PATCH 1/2] wined3d: Implement wined3d_deferred_context_update_sub_resource().
Zebediah Figura
z.figura12 at gmail.com
Fri May 28 00:21:26 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/cs.c | 37 +++++++++++++++++++++++++++++++++----
1 file changed, 33 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 50a08334dab..e6f84134795 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -490,6 +490,7 @@ struct wined3d_cs_update_sub_resource
unsigned int sub_resource_idx;
struct wined3d_box box;
struct wined3d_sub_resource_data data;
+ /* If data.data is NULL, the structure is followed by the data in memory. */
};
struct wined3d_cs_add_dirty_texture_region
@@ -2597,6 +2598,7 @@ void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context
static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_update_sub_resource *op = data;
+ const void *src_data = op->data.data ? op->data.data : (const BYTE *)(op + 1);
struct wined3d_resource *resource = op->resource;
const struct wined3d_box *box = &op->box;
unsigned int width, height, depth, level;
@@ -2617,7 +2619,7 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
goto done;
}
- wined3d_buffer_upload_data(buffer, context, box, op->data.data);
+ wined3d_buffer_upload_data(buffer, context, box, src_data);
wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_BUFFER);
goto done;
}
@@ -2630,7 +2632,7 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
depth = wined3d_texture_get_level_depth(texture, level);
addr.buffer_object = 0;
- addr.addr = op->data.data;
+ addr.addr = src_data;
/* Only load the sub-resource for partial updates. */
if (!box->left && !box->top && !box->front
@@ -3375,8 +3377,35 @@ static void wined3d_deferred_context_update_sub_resource(struct wined3d_device_c
struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
const void *data, unsigned int row_pitch, unsigned int slice_pitch)
{
- FIXME("context %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, slice_pitch %u, stub!\n",
- context, resource, sub_resource_idx, debug_box(box), data, row_pitch, slice_pitch);
+ struct wined3d_cs_update_sub_resource *op;
+ size_t data_size;
+
+ if (resource->type == WINED3D_RTYPE_BUFFER)
+ {
+ data_size = box->right - box->left;
+ }
+ else
+ {
+ const struct wined3d_format *format = resource->format;
+
+ data_size = (box->back - box->front - 1) * slice_pitch
+ + ((box->bottom - box->top - 1) / format->block_height) * row_pitch
+ + ((box->right - box->left + format->block_width - 1) / format->block_width) * format->block_byte_count;
+ }
+
+ op = wined3d_device_context_require_space(context, sizeof(*op) + data_size, WINED3D_CS_QUEUE_DEFAULT);
+ op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
+ op->resource = resource;
+ op->sub_resource_idx = sub_resource_idx;
+ op->box = *box;
+ op->data.row_pitch = row_pitch;
+ op->data.slice_pitch = slice_pitch;
+ op->data.data = NULL;
+ memcpy(op + 1, data, data_size);
+
+ wined3d_device_context_acquire_resource(context, resource);
+
+ wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_deferred_context_issue_query(struct wined3d_device_context *context,
--
2.30.2
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