[PATCH vkd3d 1/5] vkd3d-shader: Introduce HLSL allocation helpers.

Matteo Bruni mbruni at codeweavers.com
Fri May 28 07:07:07 CDT 2021


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
I'm sure this is no surprise but I find it a bit awkward that
currently there is a struct hlsl_ctx * inside struct bytecode_buffer
while it's also passed separately to a bunch of helpers. Just another
thing for potential followups...



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