[PATCH 2/2] api-ms-win-core-psapi-ansi-l1-1-0: add K32GetModuleBaseNameA
Thomas Crider
gloriouseggroll at gmail.com
Sat May 29 15:39:09 CDT 2021
Needed for Mass Effect Legendary Edition.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51199
Signed-off-by: Thomas Crider <gloriouseggroll at gmail.com>
---
.../api-ms-win-core-psapi-ansi-l1-1-0.spec | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
index e4f758581f6..340198c6edf 100644
--- a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
+++ b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
@@ -4,3 +4,4 @@
@ stdcall K32GetMappedFileNameA(long ptr ptr long) kernel32.K32GetMappedFileNameA
@ stdcall K32GetProcessImageFileNameA(long ptr long) kernel32.K32GetProcessImageFileNameA
@ stdcall QueryFullProcessImageNameA(ptr long ptr ptr) kernel32.QueryFullProcessImageNameA
+@ stdcall K32GetModuleBaseNameA(long long ptr long) kernel32.K32GetModuleBaseNameA
--
2.31.1
More information about the wine-devel
mailing list