[PATCH v2 5/6] gdi32: Partially implement HALFTONE stretch mode.

Zhiyi Zhang zzhang at codeweavers.com
Mon May 31 03:13:25 CDT 2021


COLORONCOLOR(STRETCH_DELETESCANS) was used in place of HALFTONE. COLORONCOLOR mode may delete rows
of pixels without trying to preserve information so it will cause Wine to render poorly when the
destination rectangle is small.

According to tests, HALFTONE mode uses box filter when doing integer downscaling and nearest
neighbor interpolation when doing upscaling in both horizontally and vertically. In other cases,
HALFTONE mode uses a lanczos3 like algorithm to interpolate pixels. There are also other heuristics
involved. For example, shrinking a 2x2 image to 1x1 may not use box filter depending on image data.
Since this algorithm is undocumented, it's difficult to reverse engineer the original algorithm and
produce identical results. Instead, this patch uses a naive implementation of bilinear interpolation
to implement HALFTONE mode and it produces good quality images.

For 8-bit and lower color depth images, nulldrv_StretchBlt should resize the images first and then
converts color depth.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46375
Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
 dlls/gdi32/dibdrv/bitblt.c     |   7 +
 dlls/gdi32/dibdrv/dibdrv.h     |   2 +
 dlls/gdi32/dibdrv/primitives.c | 629 ++++++++++++++++++++++++++++++++-
 3 files changed, 629 insertions(+), 9 deletions(-)

diff --git a/dlls/gdi32/dibdrv/bitblt.c b/dlls/gdi32/dibdrv/bitblt.c
index d2f59965b02..9b46ad2916f 100644
--- a/dlls/gdi32/dibdrv/bitblt.c
+++ b/dlls/gdi32/dibdrv/bitblt.c
@@ -1216,6 +1216,12 @@ DWORD stretch_bitmapinfo( const BITMAPINFO *src_info, void *src_bits, struct bit
     init_dib_info_from_bitmapinfo( &src_dib, src_info, src_bits );
     init_dib_info_from_bitmapinfo( &dst_dib, dst_info, dst_bits );
 
+    if (mode == HALFTONE)
+    {
+        dst_dib.funcs->halftone( &dst_dib, dst, &src_dib, src );
+        goto done;
+    }
+
     /* v */
     ret = calc_1d_stretch_params( dst->y, dst->height, dst->visrect.top, dst->visrect.bottom,
                                   src->y, src->height, src->visrect.top, src->visrect.bottom,
@@ -1300,6 +1306,7 @@ DWORD stretch_bitmapinfo( const BITMAPINFO *src_info, void *src_bits, struct bit
         }
     }
 
+done:
     /* update coordinates, the destination rectangle is always stored at 0,0 */
     *src = *dst;
     src->x -= src->visrect.left;
diff --git a/dlls/gdi32/dibdrv/dibdrv.h b/dlls/gdi32/dibdrv/dibdrv.h
index d3a35b96c75..0492c0bd51e 100644
--- a/dlls/gdi32/dibdrv/dibdrv.h
+++ b/dlls/gdi32/dibdrv/dibdrv.h
@@ -211,6 +211,8 @@ typedef struct primitive_funcs
     void             (* shrink_row)(const dib_info *dst_dib, const POINT *dst_start,
                                     const dib_info *src_dib, const POINT *src_start,
                                     const struct stretch_params *params, int mode, BOOL keep_dst);
+    void               (* halftone)(const dib_info *dst_dib, const struct bitblt_coords *dst,
+                                    const dib_info *src_dib, const struct bitblt_coords *src);
 } primitive_funcs;
 
 extern const primitive_funcs funcs_8888 DECLSPEC_HIDDEN;
diff --git a/dlls/gdi32/dibdrv/primitives.c b/dlls/gdi32/dibdrv/primitives.c
index e4b18a6656d..5eca124b918 100644
--- a/dlls/gdi32/dibdrv/primitives.c
+++ b/dlls/gdi32/dibdrv/primitives.c
@@ -7430,6 +7430,608 @@ static void shrink_row_null(const dib_info *dst_dib, const POINT *dst_start,
     return;
 }
 
+static float clampf( float value, float min, float max )
+{
+    return max( min, min( value, max ) );
+}
+
+static int clamp( int value, int min, int max )
+{
+    return max( min, min( value, max ) );
+}
+
+static BYTE linear_interpolate( BYTE start, BYTE end, float delta )
+{
+    return start + (end - start) * delta + 0.5f;
+}
+
+static BYTE bilinear_interpolate( BYTE c00, BYTE c01, BYTE c10, BYTE c11, float dx, float dy )
+{
+    return linear_interpolate( linear_interpolate( c00, c01, dx ),
+                               linear_interpolate( c10, c11, dx ), dy );
+}
+
+static void calc_halftone_params( const struct bitblt_coords *dst, const struct bitblt_coords *src,
+                                  RECT *dst_rect, RECT *src_rect, int *src_start_x,
+                                  int *src_start_y, float *src_inc_x, float *src_inc_y )
+{
+    int src_width, src_height, dst_width, dst_height;
+    BOOL mirrored_x, mirrored_y;
+
+    get_bounding_rect( src_rect, src->x, src->y, src->width, src->height );
+    get_bounding_rect( dst_rect, dst->x, dst->y, dst->width, dst->height );
+    intersect_rect( src_rect, &src->visrect, src_rect );
+    intersect_rect( dst_rect, &dst->visrect, dst_rect );
+    offset_rect( dst_rect, -dst_rect->left, -dst_rect->top );
+
+    src_width = src_rect->right - src_rect->left;
+    src_height = src_rect->bottom - src_rect->top;
+    dst_width = dst_rect->right - dst_rect->left;
+    dst_height = dst_rect->bottom - dst_rect->top;
+
+    mirrored_x = (dst->width < 0) != (src->width < 0);
+    mirrored_y = (dst->height < 0) != (src->height < 0);
+    *src_start_x = mirrored_x ? src_rect->right - 1 : src_rect->left;
+    *src_start_y = mirrored_y ? src_rect->bottom - 1 : src_rect->top;
+    *src_inc_x = mirrored_x ? -(float)src_width / dst_width : (float)src_width / dst_width;
+    *src_inc_y = mirrored_y ? -(float)src_height / dst_height : (float)src_height / dst_height;
+}
+
+static void halftone_888( const dib_info *dst_dib, const struct bitblt_coords *dst,
+                          const dib_info *src_dib, const struct bitblt_coords *src )
+{
+    int src_start_x, src_start_y, src_ptr_dy, dst_x, dst_y, x0, x1, y0, y1;
+    DWORD *dst_ptr, *src_ptr, *c00_ptr, *c01_ptr, *c10_ptr, *c11_ptr;
+    float src_inc_x, src_inc_y, float_x, float_y, dx, dy;
+    BYTE c00_r, c01_r, c10_r, c11_r;
+    BYTE c00_g, c01_g, c10_g, c11_g;
+    BYTE c00_b, c01_b, c10_b, c11_b;
+    RECT dst_rect, src_rect;
+    BYTE r, g, b;
+
+    calc_halftone_params( dst, src, &dst_rect, &src_rect, &src_start_x, &src_start_y, &src_inc_x,
+                          &src_inc_y );
+
+    float_y = src_start_y;
+    dst_ptr = get_pixel_ptr_32( dst_dib, dst_rect.left, dst_rect.top );
+    for (dst_y = 0; dst_y < dst_rect.bottom - dst_rect.top; ++dst_y)
+    {
+        float_y = clampf( float_y, src_rect.top, src_rect.bottom - 1 );
+        y0 = float_y;
+        y1 = clamp( y0 + 1, src_rect.top, src_rect.bottom - 1 );
+        dy = float_y - y0;
+
+        float_x = src_start_x;
+        src_ptr = get_pixel_ptr_32( src_dib, 0, y0 );
+        src_ptr_dy = (y1 - y0) * src_dib->stride / 4;
+        for (dst_x = 0; dst_x < dst_rect.right - dst_rect.left; ++dst_x)
+        {
+            float_x = clampf( float_x, src_rect.left, src_rect.right - 1 );
+            x0 = float_x;
+            x1 = clamp( x0 + 1, src_rect.left, src_rect.right - 1 );
+            dx = float_x - x0;
+
+            c00_ptr = src_ptr + x0;
+            c01_ptr = src_ptr + x1;
+            c10_ptr = c00_ptr + src_ptr_dy;
+            c11_ptr = c01_ptr + src_ptr_dy;
+            c00_r = (*c00_ptr >> 16) & 0xff;
+            c01_r = (*c01_ptr >> 16) & 0xff;
+            c10_r = (*c10_ptr >> 16) & 0xff;
+            c11_r = (*c11_ptr >> 16) & 0xff;
+            c00_g = (*c00_ptr >> 8) & 0xff;
+            c01_g = (*c01_ptr >> 8) & 0xff;
+            c10_g = (*c10_ptr >> 8) & 0xff;
+            c11_g = (*c11_ptr >> 8) & 0xff;
+            c00_b = *c00_ptr & 0xff;
+            c01_b = *c01_ptr & 0xff;
+            c10_b = *c10_ptr & 0xff;
+            c11_b = *c11_ptr & 0xff;
+            r = bilinear_interpolate( c00_r, c01_r, c10_r, c11_r, dx, dy );
+            g = bilinear_interpolate( c00_g, c01_g, c10_g, c11_g, dx, dy );
+            b = bilinear_interpolate( c00_b, c01_b, c10_b, c11_b, dx, dy );
+            dst_ptr[dst_x] = ((r << 16) & 0xff0000) | ((g << 8) & 0x00ff00) | (b & 0x0000ff);
+
+            float_x += src_inc_x;
+        }
+
+        dst_ptr += dst_dib->stride / 4;
+        float_y += src_inc_y;
+    }
+}
+
+static void halftone_32( const dib_info *dst_dib, const struct bitblt_coords *dst,
+                         const dib_info *src_dib, const struct bitblt_coords *src )
+{
+    int src_start_x, src_start_y, src_ptr_dy, dst_x, dst_y, x0, x1, y0, y1;
+    DWORD *dst_ptr, *src_ptr, *c00_ptr, *c01_ptr, *c10_ptr, *c11_ptr;
+    float src_inc_x, src_inc_y, float_x, float_y, dx, dy;
+    BYTE c00_r, c01_r, c10_r, c11_r;
+    BYTE c00_g, c01_g, c10_g, c11_g;
+    BYTE c00_b, c01_b, c10_b, c11_b;
+    RECT dst_rect, src_rect;
+    BYTE r, g, b;
+
+    calc_halftone_params( dst, src, &dst_rect, &src_rect, &src_start_x, &src_start_y, &src_inc_x,
+                          &src_inc_y );
+
+    float_y = src_start_y;
+    dst_ptr = get_pixel_ptr_32( dst_dib, dst_rect.left, dst_rect.top );
+    for (dst_y = 0; dst_y < dst_rect.bottom - dst_rect.top; ++dst_y)
+    {
+        float_y = clampf( float_y, src_rect.top, src_rect.bottom - 1 );
+        y0 = float_y;
+        y1 = clamp( y0 + 1, src_rect.top, src_rect.bottom - 1 );
+        dy = float_y - y0;
+
+        float_x = src_start_x;
+        src_ptr = get_pixel_ptr_32( src_dib, 0, y0 );
+        src_ptr_dy = (y1 - y0) * src_dib->stride / 4;
+        for (dst_x = 0; dst_x < dst_rect.right - dst_rect.left; ++dst_x)
+        {
+            float_x = clampf( float_x, src_rect.left, src_rect.right - 1 );
+            x0 = float_x;
+            x1 = clamp( x0 + 1, src_rect.left, src_rect.right - 1 );
+            dx = float_x - x0;
+
+            c00_ptr = src_ptr + x0;
+            c01_ptr = src_ptr + x1;
+            c10_ptr = c00_ptr + src_ptr_dy;
+            c11_ptr = c01_ptr + src_ptr_dy;
+            c00_r = get_field( *c00_ptr, src_dib->red_shift, src_dib->red_len );
+            c01_r = get_field( *c01_ptr, src_dib->red_shift, src_dib->red_len );
+            c10_r = get_field( *c10_ptr, src_dib->red_shift, src_dib->red_len );
+            c11_r = get_field( *c11_ptr, src_dib->red_shift, src_dib->red_len );
+            c00_g = get_field( *c00_ptr, src_dib->green_shift, src_dib->green_len );
+            c01_g = get_field( *c01_ptr, src_dib->green_shift, src_dib->green_len );
+            c10_g = get_field( *c10_ptr, src_dib->green_shift, src_dib->green_len );
+            c11_g = get_field( *c11_ptr, src_dib->green_shift, src_dib->green_len );
+            c00_b = get_field( *c00_ptr, src_dib->blue_shift, src_dib->blue_len );
+            c01_b = get_field( *c01_ptr, src_dib->blue_shift, src_dib->blue_len );
+            c10_b = get_field( *c10_ptr, src_dib->blue_shift, src_dib->blue_len );
+            c11_b = get_field( *c11_ptr, src_dib->blue_shift, src_dib->blue_len );
+            r = bilinear_interpolate( c00_r, c01_r, c10_r, c11_r, dx, dy );
+            g = bilinear_interpolate( c00_g, c01_g, c10_g, c11_g, dx, dy );
+            b = bilinear_interpolate( c00_b, c01_b, c10_b, c11_b, dx, dy );
+            dst_ptr[dst_x] = rgb_to_pixel_masks( dst_dib, r, g, b );
+
+            float_x += src_inc_x;
+        }
+
+        dst_ptr += dst_dib->stride / 4;
+        float_y += src_inc_y;
+    }
+}
+
+static void halftone_24( const dib_info *dst_dib, const struct bitblt_coords *dst,
+                         const dib_info *src_dib, const struct bitblt_coords *src )
+{
+    int src_start_x, src_start_y, src_ptr_dy, dst_x, dst_y, x0, x1, y0, y1;
+    BYTE *dst_ptr, *src_ptr, *c00_ptr, *c01_ptr, *c10_ptr, *c11_ptr;
+    float src_inc_x, src_inc_y, float_x, float_y, dx, dy;
+    BYTE c00_r, c01_r, c10_r, c11_r;
+    BYTE c00_g, c01_g, c10_g, c11_g;
+    BYTE c00_b, c01_b, c10_b, c11_b;
+    RECT dst_rect, src_rect;
+    BYTE r, g, b;
+
+    calc_halftone_params( dst, src, &dst_rect, &src_rect, &src_start_x, &src_start_y, &src_inc_x,
+                          &src_inc_y );
+
+    float_y = src_start_y;
+    dst_ptr = get_pixel_ptr_24( dst_dib, dst_rect.left, dst_rect.top );
+    for (dst_y = 0; dst_y < dst_rect.bottom - dst_rect.top; ++dst_y)
+    {
+        float_y = clampf( float_y, src_rect.top, src_rect.bottom - 1 );
+        y0 = float_y;
+        y1 = clamp( y0 + 1, src_rect.top, src_rect.bottom - 1 );
+        dy = float_y - y0;
+
+        float_x = src_start_x;
+        src_ptr = get_pixel_ptr_24( src_dib, 0, y0 );
+        src_ptr_dy = (y1 - y0) * src_dib->stride;
+        for (dst_x = 0; dst_x < dst_rect.right - dst_rect.left; ++dst_x)
+        {
+            float_x = clampf( float_x, src_rect.left, src_rect.right - 1 );
+            x0 = float_x;
+            x1 = clamp( x0 + 1, src_rect.left, src_rect.right - 1 );
+            dx = float_x - x0;
+
+            c00_ptr = src_ptr + x0 * 3;
+            c01_ptr = src_ptr + x1 * 3;
+            c10_ptr = c00_ptr + src_ptr_dy;
+            c11_ptr = c01_ptr + src_ptr_dy;
+            c00_b = c00_ptr[0];
+            c01_b = c01_ptr[0];
+            c10_b = c10_ptr[0];
+            c11_b = c11_ptr[0];
+            c00_g = c00_ptr[1];
+            c01_g = c01_ptr[1];
+            c10_g = c10_ptr[1];
+            c11_g = c11_ptr[1];
+            c00_r = c00_ptr[2];
+            c01_r = c01_ptr[2];
+            c10_r = c10_ptr[2];
+            c11_r = c11_ptr[2];
+            r = bilinear_interpolate( c00_r, c01_r, c10_r, c11_r, dx, dy );
+            g = bilinear_interpolate( c00_g, c01_g, c10_g, c11_g, dx, dy );
+            b = bilinear_interpolate( c00_b, c01_b, c10_b, c11_b, dx, dy );
+            dst_ptr[dst_x * 3] = b;
+            dst_ptr[dst_x * 3 + 1] = g;
+            dst_ptr[dst_x * 3 + 2] = r;
+
+            float_x += src_inc_x;
+        }
+
+        dst_ptr += dst_dib->stride;
+        float_y += src_inc_y;
+    }
+}
+
+static void halftone_555( const dib_info *dst_dib, const struct bitblt_coords *dst,
+                          const dib_info *src_dib, const struct bitblt_coords *src )
+{
+    int src_start_x, src_start_y, src_ptr_dy, dst_x, dst_y, x0, x1, y0, y1;
+    WORD *dst_ptr, *src_ptr, *c00_ptr, *c01_ptr, *c10_ptr, *c11_ptr;
+    float src_inc_x, src_inc_y, float_x, float_y, dx, dy;
+    BYTE c00_r, c01_r, c10_r, c11_r;
+    BYTE c00_g, c01_g, c10_g, c11_g;
+    BYTE c00_b, c01_b, c10_b, c11_b;
+    RECT dst_rect, src_rect;
+    BYTE r, g, b;
+
+    calc_halftone_params( dst, src, &dst_rect, &src_rect, &src_start_x, &src_start_y, &src_inc_x,
+                          &src_inc_y );
+
+    float_y = src_start_y;
+    dst_ptr = get_pixel_ptr_16( dst_dib, dst_rect.left, dst_rect.top );
+    for (dst_y = 0; dst_y < dst_rect.bottom - dst_rect.top; ++dst_y)
+    {
+        float_y = clampf( float_y, src_rect.top, src_rect.bottom - 1 );
+        y0 = float_y;
+        y1 = clamp( y0 + 1, src_rect.top, src_rect.bottom - 1 );
+        dy = float_y - y0;
+
+        float_x = src_start_x;
+        src_ptr = get_pixel_ptr_16( src_dib, 0, y0 );
+        src_ptr_dy = (y1 - y0) * src_dib->stride / 2;
+        for (dst_x = 0; dst_x < dst_rect.right - dst_rect.left; ++dst_x)
+        {
+            float_x = clampf( float_x, src_rect.left, src_rect.right - 1 );
+            x0 = float_x;
+            x1 = clamp( x0 + 1, src_rect.left, src_rect.right - 1 );
+            dx = float_x - x0;
+
+            c00_ptr = src_ptr + x0;
+            c01_ptr = src_ptr + x1;
+            c10_ptr = c00_ptr + src_ptr_dy;
+            c11_ptr = c01_ptr + src_ptr_dy;
+            c00_r = ((*c00_ptr >> 7) & 0xf8) | ((*c00_ptr >> 12) & 0x07);
+            c01_r = ((*c01_ptr >> 7) & 0xf8) | ((*c01_ptr >> 12) & 0x07);
+            c10_r = ((*c10_ptr >> 7) & 0xf8) | ((*c10_ptr >> 12) & 0x07);
+            c11_r = ((*c11_ptr >> 7) & 0xf8) | ((*c11_ptr >> 12) & 0x07);
+            c00_g = ((*c00_ptr >> 2) & 0xf8) | ((*c00_ptr >>  7) & 0x07);
+            c01_g = ((*c01_ptr >> 2) & 0xf8) | ((*c01_ptr >>  7) & 0x07);
+            c10_g = ((*c10_ptr >> 2) & 0xf8) | ((*c10_ptr >>  7) & 0x07);
+            c11_g = ((*c11_ptr >> 2) & 0xf8) | ((*c11_ptr >>  7) & 0x07);
+            c00_b = ((*c00_ptr << 3) & 0xf8) | ((*c00_ptr >>  2) & 0x07);
+            c01_b = ((*c01_ptr << 3) & 0xf8) | ((*c01_ptr >>  2) & 0x07);
+            c10_b = ((*c10_ptr << 3) & 0xf8) | ((*c10_ptr >>  2) & 0x07);
+            c11_b = ((*c11_ptr << 3) & 0xf8) | ((*c11_ptr >>  2) & 0x07);
+            r = bilinear_interpolate( c00_r, c01_r, c10_r, c11_r, dx, dy );
+            g = bilinear_interpolate( c00_g, c01_g, c10_g, c11_g, dx, dy );
+            b = bilinear_interpolate( c00_b, c01_b, c10_b, c11_b, dx, dy );
+            dst_ptr[dst_x] = ((r << 7) & 0x7c00) | ((g << 2) & 0x03e0) | ((b >> 3) & 0x001f);
+
+            float_x += src_inc_x;
+        }
+
+        dst_ptr += dst_dib->stride / 2;
+        float_y += src_inc_y;
+    }
+}
+
+static void halftone_16( const dib_info *dst_dib, const struct bitblt_coords *dst,
+                         const dib_info *src_dib, const struct bitblt_coords *src )
+{
+    int src_start_x, src_start_y, src_ptr_dy, dst_x, dst_y, x0, x1, y0, y1;
+    WORD *dst_ptr, *src_ptr, *c00_ptr, *c01_ptr, *c10_ptr, *c11_ptr;
+    float src_inc_x, src_inc_y, float_x, float_y, dx, dy;
+    BYTE c00_r, c01_r, c10_r, c11_r;
+    BYTE c00_g, c01_g, c10_g, c11_g;
+    BYTE c00_b, c01_b, c10_b, c11_b;
+    RECT dst_rect, src_rect;
+    BYTE r, g, b;
+
+    calc_halftone_params( dst, src, &dst_rect, &src_rect, &src_start_x, &src_start_y, &src_inc_x,
+                          &src_inc_y );
+
+    float_y = src_start_y;
+    dst_ptr = get_pixel_ptr_16( dst_dib, dst_rect.left, dst_rect.top );
+    for (dst_y = 0; dst_y < dst_rect.bottom - dst_rect.top; ++dst_y)
+    {
+        float_y = clampf( float_y, src_rect.top, src_rect.bottom - 1 );
+        y0 = float_y;
+        y1 = clamp( y0 + 1, src_rect.top, src_rect.bottom - 1 );
+        dy = float_y - y0;
+
+        float_x = src_start_x;
+        src_ptr = get_pixel_ptr_16( src_dib, 0, y0 );
+        src_ptr_dy = (y1 - y0) * src_dib->stride / 2;
+        for (dst_x = 0; dst_x < dst_rect.right - dst_rect.left; ++dst_x)
+        {
+            float_x = clampf( float_x, src_rect.left, src_rect.right - 1 );
+            x0 = float_x;
+            x1 = clamp( x0 + 1, src_rect.left, src_rect.right - 1 );
+            dx = float_x - x0;
+
+            c00_ptr = src_ptr + x0;
+            c01_ptr = src_ptr + x1;
+            c10_ptr = c00_ptr + src_ptr_dy;
+            c11_ptr = c01_ptr + src_ptr_dy;
+            c00_r = get_field( *c00_ptr, src_dib->red_shift, src_dib->red_len );
+            c01_r = get_field( *c01_ptr, src_dib->red_shift, src_dib->red_len );
+            c10_r = get_field( *c10_ptr, src_dib->red_shift, src_dib->red_len );
+            c11_r = get_field( *c11_ptr, src_dib->red_shift, src_dib->red_len );
+            c00_g = get_field( *c00_ptr, src_dib->green_shift, src_dib->green_len );
+            c01_g = get_field( *c01_ptr, src_dib->green_shift, src_dib->green_len );
+            c10_g = get_field( *c10_ptr, src_dib->green_shift, src_dib->green_len );
+            c11_g = get_field( *c11_ptr, src_dib->green_shift, src_dib->green_len );
+            c00_b = get_field( *c00_ptr, src_dib->blue_shift, src_dib->blue_len );
+            c01_b = get_field( *c01_ptr, src_dib->blue_shift, src_dib->blue_len );
+            c10_b = get_field( *c10_ptr, src_dib->blue_shift, src_dib->blue_len );
+            c11_b = get_field( *c11_ptr, src_dib->blue_shift, src_dib->blue_len );
+            r = bilinear_interpolate( c00_r, c01_r, c10_r, c11_r, dx, dy );
+            g = bilinear_interpolate( c00_g, c01_g, c10_g, c11_g, dx, dy );
+            b = bilinear_interpolate( c00_b, c01_b, c10_b, c11_b, dx, dy );
+            dst_ptr[dst_x] = rgb_to_pixel_masks( dst_dib, r, g, b );
+
+            float_x += src_inc_x;
+        }
+
+        dst_ptr += dst_dib->stride / 2;
+        float_y += src_inc_y;
+    }
+}
+
+static void halftone_8( const dib_info *dst_dib, const struct bitblt_coords *dst,
+                        const dib_info *src_dib, const struct bitblt_coords *src )
+{
+    int src_start_x, src_start_y, src_ptr_dy, dst_x, dst_y, x0, x1, y0, y1;
+    BYTE *dst_ptr, *src_ptr, *c00_ptr, *c01_ptr, *c10_ptr, *c11_ptr;
+    RGBQUAD c00_rgb, c01_rgb, c10_rgb, c11_rgb, zero_rgb = {0};
+    float src_inc_x, src_inc_y, float_x, float_y, dx, dy;
+    const RGBQUAD *src_clr_table;
+    RECT dst_rect, src_rect;
+    BYTE r, g, b;
+
+    calc_halftone_params( dst, src, &dst_rect, &src_rect, &src_start_x, &src_start_y, &src_inc_x,
+                          &src_inc_y );
+
+    float_y = src_start_y;
+    src_clr_table = get_dib_color_table( src_dib );
+    dst_ptr = get_pixel_ptr_8( dst_dib, dst_rect.left, dst_rect.top );
+    for (dst_y = 0; dst_y < dst_rect.bottom - dst_rect.top; ++dst_y)
+    {
+        float_y = clampf( float_y, src_rect.top, src_rect.bottom - 1 );
+        y0 = float_y;
+        y1 = clamp( y0 + 1, src_rect.top, src_rect.bottom - 1 );
+        dy = float_y - y0;
+
+        float_x = src_start_x;
+        src_ptr = get_pixel_ptr_8( src_dib, 0, y0 );
+        src_ptr_dy = (y1 - y0) * src_dib->stride;
+        for (dst_x = 0; dst_x < dst_rect.right - dst_rect.left; ++dst_x)
+        {
+            float_x = clampf( float_x, src_rect.left, src_rect.right - 1 );
+            x0 = float_x;
+            x1 = clamp( x0 + 1, src_rect.left, src_rect.right - 1 );
+            dx = float_x - x0;
+
+            c00_ptr = src_ptr + x0;
+            c01_ptr = src_ptr + x1;
+            c10_ptr = c00_ptr + src_ptr_dy;
+            c11_ptr = c01_ptr + src_ptr_dy;
+            if (src_clr_table)
+            {
+                c00_rgb = *c00_ptr < src_dib->color_table_size ? src_clr_table[*c00_ptr] : zero_rgb;
+                c01_rgb = *c01_ptr < src_dib->color_table_size ? src_clr_table[*c01_ptr] : zero_rgb;
+                c10_rgb = *c10_ptr < src_dib->color_table_size ? src_clr_table[*c10_ptr] : zero_rgb;
+                c11_rgb = *c11_ptr < src_dib->color_table_size ? src_clr_table[*c11_ptr] : zero_rgb;
+                r = bilinear_interpolate( c00_rgb.rgbRed, c01_rgb.rgbRed, c10_rgb.rgbRed, c11_rgb.rgbRed, dx, dy );
+                g = bilinear_interpolate( c00_rgb.rgbGreen, c01_rgb.rgbGreen, c10_rgb.rgbGreen, c11_rgb.rgbGreen, dx, dy );
+                b = bilinear_interpolate( c00_rgb.rgbBlue, c01_rgb.rgbBlue, c10_rgb.rgbBlue, c11_rgb.rgbBlue, dx, dy );
+            }
+            else
+            {
+                r = 0;
+                g = 0;
+                b = 0;
+            }
+            dst_ptr[dst_x] = rgb_to_pixel_colortable( dst_dib, r, g, b );
+
+            float_x += src_inc_x;
+        }
+
+        dst_ptr += dst_dib->stride;
+        float_y += src_inc_y;
+    }
+}
+
+static void halftone_4( const dib_info *dst_dib, const struct bitblt_coords *dst,
+                        const dib_info *src_dib, const struct bitblt_coords *src )
+{
+    BYTE *dst_col_ptr, *dst_ptr, *src_ptr, *c00_ptr, *c01_ptr, *c10_ptr, *c11_ptr;
+    int src_start_x, src_start_y, src_ptr_dy, dst_x, dst_y, x0, x1, y0, y1;
+    RGBQUAD c00_rgb, c01_rgb, c10_rgb, c11_rgb, zero_rgb = {0};
+    float src_inc_x, src_inc_y, float_x, float_y, dx, dy;
+    BYTE r, g, b, val, c00, c01, c10, c11;
+    const RGBQUAD *src_clr_table;
+    RECT dst_rect, src_rect;
+
+    calc_halftone_params( dst, src, &dst_rect, &src_rect, &src_start_x, &src_start_y, &src_inc_x,
+                          &src_inc_y );
+
+    float_y = src_start_y;
+    src_clr_table = get_dib_color_table( src_dib );
+    dst_col_ptr = (BYTE *)dst_dib->bits.ptr + (dst_dib->rect.top + dst_rect.top) * dst_dib->stride;
+    for (dst_y = 0; dst_y < dst_rect.bottom - dst_rect.top; ++dst_y)
+    {
+        float_y = clampf( float_y, src_rect.top, src_rect.bottom - 1 );
+        y0 = float_y;
+        y1 = clamp( y0 + 1, src_rect.top, src_rect.bottom - 1 );
+        dy = float_y - y0;
+
+        float_x = src_start_x;
+        src_ptr = (BYTE *)src_dib->bits.ptr + (src_dib->rect.top + y0) * src_dib->stride;
+        src_ptr_dy = (y1 - y0) * src_dib->stride;
+        for (dst_x = dst_rect.left; dst_x < dst_rect.right; ++dst_x)
+        {
+            float_x = clampf( float_x, src_rect.left, src_rect.right - 1 );
+            x0 = float_x;
+            x1 = clamp( x0 + 1, src_rect.left, src_rect.right - 1 );
+            dx = float_x - x0;
+
+            c00_ptr = src_ptr + (src_dib->rect.left + x0) / 2;
+            c01_ptr = src_ptr + (src_dib->rect.left + x1) / 2;
+            c10_ptr = c00_ptr + src_ptr_dy;
+            c11_ptr = c01_ptr + src_ptr_dy;
+            if ((src_dib->rect.left + x0) & 1)
+            {
+                c00 = *c00_ptr & 0x0f;
+                c10 = *c10_ptr & 0x0f;
+            }
+            else
+            {
+                c00 = (*c00_ptr >> 4) & 0x0f;
+                c10 = (*c10_ptr >> 4) & 0x0f;
+            }
+            if ((src_dib->rect.left + x1) & 1)
+            {
+                c01 = *c01_ptr & 0x0f;
+                c11 = *c11_ptr & 0x0f;
+            }
+            else
+            {
+                c01 = (*c01_ptr >> 4) & 0x0f;
+                c11 = (*c11_ptr >> 4) & 0x0f;
+            }
+
+            if (src_clr_table)
+            {
+                c00_rgb = c00 < src_dib->color_table_size ? src_clr_table[c00] : zero_rgb;
+                c01_rgb = c01 < src_dib->color_table_size ? src_clr_table[c01] : zero_rgb;
+                c10_rgb = c10 < src_dib->color_table_size ? src_clr_table[c10] : zero_rgb;
+                c11_rgb = c11 < src_dib->color_table_size ? src_clr_table[c11] : zero_rgb;
+                r = bilinear_interpolate( c00_rgb.rgbRed, c01_rgb.rgbRed, c10_rgb.rgbRed, c11_rgb.rgbRed, dx, dy );
+                g = bilinear_interpolate( c00_rgb.rgbGreen, c01_rgb.rgbGreen, c10_rgb.rgbGreen, c11_rgb.rgbGreen, dx, dy );
+                b = bilinear_interpolate( c00_rgb.rgbBlue, c01_rgb.rgbBlue, c10_rgb.rgbBlue, c11_rgb.rgbBlue, dx, dy );
+            }
+            else
+            {
+                r = 0;
+                g = 0;
+                b = 0;
+            }
+
+            dst_ptr = dst_col_ptr + (dst_dib->rect.left + dst_x) / 2;
+            val = rgb_to_pixel_colortable( dst_dib, r, g, b );
+            if ((dst_x + dst_dib->rect.left) & 1)
+                *dst_ptr = (val & 0x0f) | (*dst_ptr & 0xf0);
+            else
+                *dst_ptr = (val << 4) & 0xf0;
+
+            float_x += src_inc_x;
+        }
+
+        dst_col_ptr += dst_dib->stride;
+        float_y += src_inc_y;
+    }
+}
+
+static void halftone_1( const dib_info *dst_dib, const struct bitblt_coords *dst,
+                        const dib_info *src_dib, const struct bitblt_coords *src )
+{
+    int src_start_x, src_start_y, src_ptr_dy, dst_x, dst_y, x0, x1, y0, y1, bit_pos;
+    BYTE *dst_col_ptr, *dst_ptr, *src_ptr, *c00_ptr, *c01_ptr, *c10_ptr, *c11_ptr;
+    RGBQUAD c00_rgb, c01_rgb, c10_rgb, c11_rgb, zero_rgb = {0};
+    float src_inc_x, src_inc_y, float_x, float_y, dx, dy;
+    BYTE r, g, b, val, c00, c01, c10, c11;
+    const RGBQUAD *src_clr_table;
+    RECT dst_rect, src_rect;
+    RGBQUAD bg_entry;
+    DWORD bg_pixel;
+
+    calc_halftone_params( dst, src, &dst_rect, &src_rect, &src_start_x, &src_start_y, &src_inc_x,
+                          &src_inc_y );
+
+    float_y = src_start_y;
+    bg_entry = *get_dib_color_table( dst_dib );
+    src_clr_table = get_dib_color_table( src_dib );
+    dst_col_ptr = (BYTE *)dst_dib->bits.ptr + (dst_dib->rect.top + dst_rect.top) * dst_dib->stride;
+    for (dst_y = dst_rect.top; dst_y < dst_rect.bottom; ++dst_y)
+    {
+        float_y = clampf( float_y, src_rect.top, src_rect.bottom - 1 );
+        y0 = float_y;
+        y1 = clamp( y0 + 1, src_rect.top, src_rect.bottom - 1 );
+        dy = float_y - y0;
+
+        float_x = src_start_x;
+        src_ptr = (BYTE *)src_dib->bits.ptr + (src_dib->rect.top + y0) * src_dib->stride;
+        src_ptr_dy = (y1 - y0) * src_dib->stride;
+        for (dst_x = dst_rect.left; dst_x < dst_rect.right; ++dst_x)
+        {
+            float_x = clampf( float_x, src_rect.left, src_rect.right - 1 );
+            x0 = float_x;
+            x1 = clamp( x0 + 1, src_rect.left, src_rect.right - 1 );
+            dx = float_x - x0;
+
+            c00_ptr = src_ptr + (src_dib->rect.left + x0) / 8;
+            c01_ptr = src_ptr + (src_dib->rect.left + x1) / 8;
+            c10_ptr = c00_ptr + src_ptr_dy;
+            c11_ptr = c01_ptr + src_ptr_dy;
+            c00 = (*c00_ptr & pixel_masks_1[(src_dib->rect.left + x0) & 7]) ? 1 : 0;
+            c01 = (*c01_ptr & pixel_masks_1[(src_dib->rect.left + x1) & 7]) ? 1 : 0;
+            c10 = (*c10_ptr & pixel_masks_1[(src_dib->rect.left + x0) & 7]) ? 1 : 0;
+            c11 = (*c11_ptr & pixel_masks_1[(src_dib->rect.left + x1) & 7]) ? 1 : 0;
+
+            if (src_clr_table)
+            {
+                c00_rgb = c00 < src_dib->color_table_size ? src_clr_table[c00] : zero_rgb;
+                c01_rgb = c01 < src_dib->color_table_size ? src_clr_table[c01] : zero_rgb;
+                c10_rgb = c10 < src_dib->color_table_size ? src_clr_table[c10] : zero_rgb;
+                c11_rgb = c11 < src_dib->color_table_size ? src_clr_table[c11] : zero_rgb;
+                r = bilinear_interpolate( c00_rgb.rgbRed, c01_rgb.rgbRed, c10_rgb.rgbRed, c11_rgb.rgbRed, dx, dy );
+                g = bilinear_interpolate( c00_rgb.rgbGreen, c01_rgb.rgbGreen, c10_rgb.rgbGreen, c11_rgb.rgbGreen, dx, dy );
+                b = bilinear_interpolate( c00_rgb.rgbBlue, c01_rgb.rgbBlue, c10_rgb.rgbBlue, c11_rgb.rgbBlue, dx, dy );
+            }
+            else
+            {
+                r = 0;
+                g = 0;
+                b = 0;
+            }
+
+            dst_ptr = dst_col_ptr + (dst_dib->rect.left + dst_x) / 8;
+            bit_pos = (dst_x + dst_dib->rect.left) & 7;
+            bg_pixel = FILTER_DIBINDEX(bg_entry, RGB(bg_entry.rgbRed, bg_entry.rgbGreen, bg_entry.rgbBlue));
+            val = rgb_to_pixel_mono( dst_dib, FALSE, dst_x, dst_y, RGB(r, g, b), bg_pixel, r, g, b );
+            if (bit_pos == 0)
+                *dst_ptr = 0;
+            *dst_ptr = (*dst_ptr & ~pixel_masks_1[bit_pos]) | (val & pixel_masks_1[bit_pos]);
+
+            float_x += src_inc_x;
+        }
+
+        dst_col_ptr += dst_dib->stride;
+        float_y += src_inc_y;
+    }
+}
+
+static void halftone_null( const dib_info *dst_dib, const struct bitblt_coords *dst,
+                           const dib_info *src_dib, const struct bitblt_coords *src )
+{}
+
 const primitive_funcs funcs_8888 =
 {
     solid_rects_32,
@@ -7448,7 +8050,8 @@ const primitive_funcs funcs_8888 =
     create_rop_masks_32,
     create_dither_masks_null,
     stretch_row_32,
-    shrink_row_32
+    shrink_row_32,
+    halftone_888
 };
 
 const primitive_funcs funcs_32 =
@@ -7469,7 +8072,8 @@ const primitive_funcs funcs_32 =
     create_rop_masks_32,
     create_dither_masks_null,
     stretch_row_32,
-    shrink_row_32
+    shrink_row_32,
+    halftone_32
 };
 
 const primitive_funcs funcs_24 =
@@ -7490,7 +8094,8 @@ const primitive_funcs funcs_24 =
     create_rop_masks_24,
     create_dither_masks_null,
     stretch_row_24,
-    shrink_row_24
+    shrink_row_24,
+    halftone_24
 };
 
 const primitive_funcs funcs_555 =
@@ -7511,7 +8116,8 @@ const primitive_funcs funcs_555 =
     create_rop_masks_16,
     create_dither_masks_null,
     stretch_row_16,
-    shrink_row_16
+    shrink_row_16,
+    halftone_555
 };
 
 const primitive_funcs funcs_16 =
@@ -7532,7 +8138,8 @@ const primitive_funcs funcs_16 =
     create_rop_masks_16,
     create_dither_masks_null,
     stretch_row_16,
-    shrink_row_16
+    shrink_row_16,
+    halftone_16
 };
 
 const primitive_funcs funcs_8 =
@@ -7553,7 +8160,8 @@ const primitive_funcs funcs_8 =
     create_rop_masks_8,
     create_dither_masks_8,
     stretch_row_8,
-    shrink_row_8
+    shrink_row_8,
+    halftone_8
 };
 
 const primitive_funcs funcs_4 =
@@ -7574,7 +8182,8 @@ const primitive_funcs funcs_4 =
     create_rop_masks_4,
     create_dither_masks_4,
     stretch_row_4,
-    shrink_row_4
+    shrink_row_4,
+    halftone_4
 };
 
 const primitive_funcs funcs_1 =
@@ -7595,7 +8204,8 @@ const primitive_funcs funcs_1 =
     create_rop_masks_1,
     create_dither_masks_1,
     stretch_row_1,
-    shrink_row_1
+    shrink_row_1,
+    halftone_1
 };
 
 const primitive_funcs funcs_null =
@@ -7616,5 +8226,6 @@ const primitive_funcs funcs_null =
     create_rop_masks_null,
     create_dither_masks_null,
     stretch_row_null,
-    shrink_row_null
+    shrink_row_null,
+    halftone_null
 };
-- 
2.30.2




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