[PATCH] mfmediaengine: Add missing initialization of vertex buffer components (Coverity).

Nikolay Sivov nsivov at codeweavers.com
Mon May 31 05:29:36 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/mfmediaengine/main.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/mfmediaengine/main.c b/dlls/mfmediaengine/main.c
index 4f01f6ddada..510b1c5885f 100644
--- a/dlls/mfmediaengine/main.c
+++ b/dlls/mfmediaengine/main.c
@@ -2054,15 +2054,19 @@ static HRESULT media_engine_transfer_to_d3d11_texture(struct media_engine *engin
 
         quad[0].x = 2.0f * rect.left / desc.Width - 1.0f;
         quad[0].y = -2.0f * rect.bottom / desc.Height + 1.0f;
+        quad[0].z = 0.0f;
 
         quad[1].x = quad[0].x;
         quad[1].y = -2.0f * rect.top / desc.Height + 1.0f;
+        quad[1].z = 0.0f;
 
         quad[2].x = 2.0f * rect.right / desc.Width - 1.0f;
         quad[2].y = quad[0].y;
+        quad[2].z = 0.0f;
 
         quad[3].x = quad[2].x;
         quad[3].y = quad[1].y;
+        quad[3].z = 0.0f;
 
         set_rect(&dst, dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom);
     }
-- 
2.30.2




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