[v2 PATCH 1/7] d3d10/effect: Handle D3D10_SVT_UINT type when returning numeric values.

Nikolay Sivov nsivov at codeweavers.com
Mon Nov 1 05:51:47 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3d10/effect.c       |  4 +++
 dlls/d3d10/tests/effect.c | 59 +++++++++++++++++----------------------
 2 files changed, 29 insertions(+), 34 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 5da8d2065f7..5e65ad3f4be 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -4865,6 +4865,7 @@ static BOOL get_value_as_bool(void *src_data, D3D10_SHADER_VARIABLE_TYPE src_typ
     {
         case D3D10_SVT_FLOAT:
         case D3D10_SVT_INT:
+        case D3D10_SVT_UINT:
         case D3D10_SVT_BOOL:
             if (*(DWORD *)src_data)
                 return -1;
@@ -4885,6 +4886,7 @@ static int get_value_as_int(void *src_data, D3D10_SHADER_VARIABLE_TYPE src_type)
             return (int)(*(float *)src_data);
 
         case D3D10_SVT_INT:
+        case D3D10_SVT_UINT:
             return *(int *)src_data;
 
         case D3D10_SVT_BOOL:
@@ -4903,6 +4905,7 @@ static float get_value_as_float(void *src_data, D3D10_SHADER_VARIABLE_TYPE src_t
             return *(float *)src_data;
 
         case D3D10_SVT_INT:
+        case D3D10_SVT_UINT:
             return (float)(*(int *)src_data);
 
         case D3D10_SVT_BOOL:
@@ -4933,6 +4936,7 @@ static void get_vector_as_type(BYTE *dst_data, D3D_SHADER_VARIABLE_TYPE dst_type
                     break;
 
                 case D3D10_SVT_INT:
+                case D3D10_SVT_UINT:
                     *(int *)dst_data_dword = get_value_as_int(src_data_dword, src_type);
                     break;
 
diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c
index a8a64a6ed0d..149328301e1 100644
--- a/dlls/d3d10/tests/effect.c
+++ b/dlls/d3d10/tests/effect.c
@@ -4843,43 +4843,32 @@ cbuffer cb
     float f0, f_a[2];
     int i0, i_a[2];
     bool b0, b_a[2];
+    uint i1, i1_a[2];
 };
 #endif
 static DWORD fx_test_scalar_variable[] =
 {
-    0x43425844, 0xe4da4aa6, 0x1380ddc5, 0x445edad5,
-    0x08581666, 0x00000001, 0x0000020b, 0x00000001,
-    0x00000024, 0x30315846, 0x000001df, 0xfeff1001,
-    0x00000001, 0x00000006, 0x00000000, 0x00000000,
-    0x00000000, 0x00000000, 0x00000000, 0x000000d3,
-    0x00000000, 0x00000000, 0x00000000, 0x00000000,
-    0x00000000, 0x00000000, 0x00000000, 0x00000000,
-    0x00000000, 0x00000000, 0x00000000, 0x66006263,
-    0x74616f6c, 0x00000700, 0x00000100, 0x00000000,
-    0x00000400, 0x00001000, 0x00000400, 0x00090900,
-    0x00306600, 0x00000007, 0x00000001, 0x00000002,
-    0x00000014, 0x00000010, 0x00000008, 0x00000909,
-    0x00615f66, 0x00746e69, 0x0000004c, 0x00000001,
-    0x00000000, 0x00000004, 0x00000010, 0x00000004,
-    0x00000911, 0x4c003069, 0x01000000, 0x02000000,
-    0x14000000, 0x10000000, 0x08000000, 0x11000000,
-    0x69000009, 0x6200615f, 0x006c6f6f, 0x0000008f,
-    0x00000001, 0x00000000, 0x00000004, 0x00000010,
-    0x00000004, 0x00000921, 0x8f003062, 0x01000000,
-    0x02000000, 0x14000000, 0x10000000, 0x08000000,
-    0x21000000, 0x62000009, 0x0400615f, 0x70000000,
-    0x00000000, 0x06000000, 0xff000000, 0x00ffffff,
-    0x29000000, 0x0d000000, 0x00000000, 0x00000000,
-    0x00000000, 0x00000000, 0x00000000, 0x48000000,
-    0x2c000000, 0x00000000, 0x10000000, 0x00000000,
-    0x00000000, 0x00000000, 0x6c000000, 0x50000000,
-    0x00000000, 0x24000000, 0x00000000, 0x00000000,
-    0x00000000, 0x8b000000, 0x6f000000, 0x00000000,
-    0x30000000, 0x00000000, 0x00000000, 0x00000000,
-    0xb0000000, 0x94000000, 0x00000000, 0x44000000,
-    0x00000000, 0x00000000, 0x00000000, 0xcf000000,
-    0xb3000000, 0x00000000, 0x50000000, 0x00000000,
-    0x00000000, 0x00000000, 0x00000000,
+    0x43425844, 0x7d97f44c, 0x1da4b110, 0xb710407e, 0x26750c1c, 0x00000001, 0x00000288, 0x00000001,
+    0x00000024, 0x30315846, 0x0000025c, 0xfeff1001, 0x00000001, 0x00000008, 0x00000000, 0x00000000,
+    0x00000000, 0x00000000, 0x00000000, 0x00000118, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x66006263,
+    0x74616f6c, 0x00000700, 0x00000100, 0x00000000, 0x00000400, 0x00001000, 0x00000400, 0x00090900,
+    0x00306600, 0x00000007, 0x00000001, 0x00000002, 0x00000014, 0x00000010, 0x00000008, 0x00000909,
+    0x00615f66, 0x00746e69, 0x0000004c, 0x00000001, 0x00000000, 0x00000004, 0x00000010, 0x00000004,
+    0x00000911, 0x4c003069, 0x01000000, 0x02000000, 0x14000000, 0x10000000, 0x08000000, 0x11000000,
+    0x69000009, 0x6200615f, 0x006c6f6f, 0x0000008f, 0x00000001, 0x00000000, 0x00000004, 0x00000010,
+    0x00000004, 0x00000921, 0x8f003062, 0x01000000, 0x02000000, 0x14000000, 0x10000000, 0x08000000,
+    0x21000000, 0x62000009, 0x7500615f, 0x00746e69, 0x000000d3, 0x00000001, 0x00000000, 0x00000004,
+    0x00000010, 0x00000004, 0x00000919, 0xd3003169, 0x01000000, 0x02000000, 0x14000000, 0x10000000,
+    0x08000000, 0x19000000, 0x69000009, 0x00615f31, 0x00000004, 0x00000090, 0x00000000, 0x00000008,
+    0xffffffff, 0x00000000, 0x00000029, 0x0000000d, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+    0x00000000, 0x00000048, 0x0000002c, 0x00000000, 0x00000010, 0x00000000, 0x00000000, 0x00000000,
+    0x0000006c, 0x00000050, 0x00000000, 0x00000024, 0x00000000, 0x00000000, 0x00000000, 0x0000008b,
+    0x0000006f, 0x00000000, 0x00000030, 0x00000000, 0x00000000, 0x00000000, 0x000000b0, 0x00000094,
+    0x00000000, 0x00000044, 0x00000000, 0x00000000, 0x00000000, 0x000000cf, 0x000000b3, 0x00000000,
+    0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x000000f4, 0x000000d8, 0x00000000, 0x00000064,
+    0x00000000, 0x00000000, 0x00000000, 0x00000113, 0x000000f7, 0x00000000, 0x00000070, 0x00000000,
+    0x00000000, 0x00000000,
 };
 
 static void test_scalar_methods(ID3D10EffectScalarVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
@@ -5145,9 +5134,11 @@ static void test_effect_scalar_variable(void)
     {
         {"f0", D3D10_SVT_FLOAT},
         {"i0", D3D10_SVT_INT},
+        {"i1", D3D10_SVT_UINT},
         {"b0", D3D10_SVT_BOOL},
         {"f_a", D3D10_SVT_FLOAT, TRUE},
         {"i_a", D3D10_SVT_INT, TRUE},
+        {"i1_a", D3D10_SVT_UINT, TRUE},
         {"b_a", D3D10_SVT_BOOL, TRUE},
     };
     ID3D10EffectScalarVariable *s_v, *s_v2;
@@ -5178,7 +5169,7 @@ static void test_effect_scalar_variable(void)
             effect_desc.ConstantBuffers);
     ok(effect_desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
             effect_desc.SharedConstantBuffers);
-    ok(effect_desc.GlobalVariables == 6, "Unexpected global variables count %u.\n",
+    ok(effect_desc.GlobalVariables == 8, "Unexpected global variables count %u.\n",
             effect_desc.GlobalVariables);
     ok(effect_desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
             effect_desc.SharedGlobalVariables);
-- 
2.33.0




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