[PATCH] d2d1: Explicitly set default blend state.
Jan Sikorski
jsikorski at codeweavers.com
Tue Nov 2 08:46:57 CDT 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/d2d1/device.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c
index c6ef2e28690..2069eeda0fc 100644
--- a/dlls/d2d1/device.c
+++ b/dlls/d2d1/device.c
@@ -175,6 +175,10 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en
ID3D11DeviceContext1_OMSetBlendState(context, render_target->bs, NULL, D3D11_DEFAULT_SAMPLE_MASK);
d2d_brush_bind_resources(brush, render_target, 0);
}
+ else
+ {
+ ID3D11DeviceContext1_OMSetBlendState(context, NULL, NULL, D3D11_DEFAULT_SAMPLE_MASK);
+ }
if (opacity_brush)
d2d_brush_bind_resources(opacity_brush, render_target, 1);
--
2.32.0
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