[PATCH] d2d1: Explicitly set default blend state.

Jan Sikorski jsikorski at codeweavers.com
Tue Nov 2 08:46:57 CDT 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/d2d1/device.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c
index c6ef2e28690..2069eeda0fc 100644
--- a/dlls/d2d1/device.c
+++ b/dlls/d2d1/device.c
@@ -175,6 +175,10 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en
         ID3D11DeviceContext1_OMSetBlendState(context, render_target->bs, NULL, D3D11_DEFAULT_SAMPLE_MASK);
         d2d_brush_bind_resources(brush, render_target, 0);
     }
+    else
+    {
+        ID3D11DeviceContext1_OMSetBlendState(context, NULL, NULL, D3D11_DEFAULT_SAMPLE_MASK);
+    }
     if (opacity_brush)
         d2d_brush_bind_resources(opacity_brush, render_target, 1);
 
-- 
2.32.0




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