[PATCH vkd3d 5/5] vkd3d-shader/hlsl: Parse the Sample() method.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Tue Nov 2 15:51:13 CDT 2021
On 11/2/21 09:04, Giovanni Mascellani wrote:
> Hi,
>
> On 02/11/21 01:43, Zebediah Figura wrote:
>> + if (!(coords = add_implicit_conversion(ctx, instrs,
>> params->args[1],
>> +
>> ctx->builtin_types.vector[HLSL_TYPE_FLOAT][sampler_dim - 1], loc)))
>> + coords = params->args[1];
>
> I would suggest to use the hlsl_get_vector_type helper.
Right, thanks. Most of these patches I've been submitting were written
before that helper was...
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