[PATCH 7/8] wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_vk.

Henri Verbeet hverbeet at gmail.com
Wed Nov 3 12:11:29 CDT 2021


On Wed, 3 Nov 2021 at 00:37, Zebediah Figura <zfigura at codeweavers.com> wrote:
> ---
>  dlls/wined3d/adapter_vk.c      |  4 ++--
>  dlls/wined3d/buffer.c          | 13 ++++++++-----
>  dlls/wined3d/context_vk.c      |  8 ++++----
>  dlls/wined3d/view.c            | 14 ++++++++++----
>  dlls/wined3d/wined3d_private.h |  2 +-
>  5 files changed, 25 insertions(+), 16 deletions(-)
>
Why is that? I gather it's related to handling the
wined3d_client_bo_vk structure from patch 8/8, but I don't think it's
used enough in this series to get the full picture. In any case, that
kind of information is helpful to have in the commit message.



More information about the wine-devel mailing list