[PATCH 7/8] wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_vk.
Henri Verbeet
hverbeet at gmail.com
Wed Nov 3 12:11:29 CDT 2021
On Wed, 3 Nov 2021 at 00:37, Zebediah Figura <zfigura at codeweavers.com> wrote:
> ---
> dlls/wined3d/adapter_vk.c | 4 ++--
> dlls/wined3d/buffer.c | 13 ++++++++-----
> dlls/wined3d/context_vk.c | 8 ++++----
> dlls/wined3d/view.c | 14 ++++++++++----
> dlls/wined3d/wined3d_private.h | 2 +-
> 5 files changed, 25 insertions(+), 16 deletions(-)
>
Why is that? I gather it's related to handling the
wined3d_client_bo_vk structure from patch 8/8, but I don't think it's
used enough in this series to get the full picture. In any case, that
kind of information is helpful to have in the commit message.
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