[PATCH v3 4/4] wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps.
Zebediah Figura
zfigura at codeweavers.com
Thu Nov 4 22:34:31 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/adapter_gl.c | 7 ++++
dlls/wined3d/adapter_vk.c | 49 +++++++++++++++++++++++++++
dlls/wined3d/buffer.c | 60 ++++++++++++++++++++++++++++++++--
dlls/wined3d/cs.c | 16 ++++++++-
dlls/wined3d/directx.c | 7 ++++
dlls/wined3d/wined3d_private.h | 13 ++++++++
6 files changed, 149 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 7ec30cb4356..8ec59c5cbc3 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -4606,6 +4606,12 @@ static void adapter_gl_flush_bo_address(struct wined3d_context *context,
wined3d_context_gl_flush_bo_address(wined3d_context_gl(context), data, size);
}
+static bool adapter_gl_alloc_bo(struct wined3d_device *device, struct wined3d_resource *resource,
+ unsigned int sub_resource_idx, struct wined3d_bo_address *addr)
+{
+ return false;
+}
+
static HRESULT adapter_gl_create_swapchain(struct wined3d_device *device,
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
@@ -5059,6 +5065,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_gl_ops =
.adapter_unmap_bo_address = adapter_gl_unmap_bo_address,
.adapter_copy_bo_address = adapter_gl_copy_bo_address,
.adapter_flush_bo_address = adapter_gl_flush_bo_address,
+ .adapter_alloc_bo = adapter_gl_alloc_bo,
.adapter_create_swapchain = adapter_gl_create_swapchain,
.adapter_destroy_swapchain = adapter_gl_destroy_swapchain,
.adapter_create_buffer = adapter_gl_create_buffer,
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index 8335a030b6b..3e1d63234ec 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -23,6 +23,7 @@
#include "wine/vulkan_driver.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
static const struct wined3d_state_entry_template misc_state_template_vk[] =
{
@@ -1216,6 +1217,53 @@ static void adapter_vk_flush_bo_address(struct wined3d_context *context,
flush_bo_range(context_vk, bo, (uintptr_t)data->addr, size);
}
+struct wined3d_client_bo_vk_map_ctx
+{
+ struct wined3d_device *device;
+ struct wined3d_client_bo_vk *client_bo;
+};
+
+static bool adapter_vk_alloc_bo(struct wined3d_device *device, struct wined3d_resource *resource,
+ unsigned int sub_resource_idx, struct wined3d_bo_address *addr)
+{
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(device);
+ struct wined3d_context_vk *context_vk = &device_vk->context_vk;
+
+ wined3d_not_from_cs(device->cs);
+ assert(device->context_count);
+
+ if (resource->type == WINED3D_RTYPE_BUFFER)
+ {
+ struct wined3d_bo_vk *bo_vk;
+
+ if (!(bo_vk = heap_alloc(sizeof(*bo_vk))))
+ return false;
+
+ if (!(wined3d_context_vk_create_bo(context_vk, resource->size,
+ vk_buffer_usage_from_bind_flags(resource->bind_flags),
+ vk_memory_type_from_access_flags(resource->access, resource->usage), bo_vk)))
+ {
+ WARN("Failed to create Vulkan buffer.\n");
+ return false;
+ }
+
+ if (!bo_vk->b.map_ptr)
+ {
+ WARN_(d3d_perf)("BO %p (chunk %p, slab %p) is not persistently mapped.\n",
+ bo_vk, bo_vk->memory ? bo_vk->memory->chunk : NULL, bo_vk->slab);
+
+ if (!wined3d_bo_vk_map(bo_vk, context_vk))
+ ERR("Failed to map bo.\n");
+ }
+
+ addr->buffer_object = (uintptr_t)bo_vk;
+ addr->addr = NULL;
+ return true;
+ }
+
+ return false;
+}
+
static HRESULT adapter_vk_create_swapchain(struct wined3d_device *device,
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
@@ -1868,6 +1916,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_vk_ops =
.adapter_unmap_bo_address = adapter_vk_unmap_bo_address,
.adapter_copy_bo_address = adapter_vk_copy_bo_address,
.adapter_flush_bo_address = adapter_vk_flush_bo_address,
+ .adapter_alloc_bo = adapter_vk_alloc_bo,
.adapter_create_swapchain = adapter_vk_create_swapchain,
.adapter_destroy_swapchain = adapter_vk_destroy_swapchain,
.adapter_create_buffer = adapter_vk_create_buffer,
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 56069cb9f16..a9beba023de 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1061,6 +1061,16 @@ static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resou
return WINED3D_OK;
}
+void wined3d_buffer_set_bo(struct wined3d_buffer *buffer, struct wined3d_context *context, struct wined3d_bo *bo)
+{
+ TRACE("buffer %p, context %p, bo %p.\n", buffer, context, bo);
+
+ buffer->buffer_ops->buffer_set_bo(buffer, context, bo);
+ buffer->buffer_object = (uintptr_t)bo;
+ wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
+ wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_BUFFER);
+}
+
void wined3d_buffer_copy_bo_address(struct wined3d_buffer *dst_buffer, struct wined3d_context *context,
unsigned int dst_offset, const struct wined3d_const_bo_address *src_addr, unsigned int size)
{
@@ -1256,12 +1266,19 @@ static void wined3d_buffer_no3d_download_ranges(struct wined3d_buffer *buffer, s
FIXME("Not implemented.\n");
}
+static void wined3d_buffer_no3d_set_bo(struct wined3d_buffer *buffer,
+ struct wined3d_context *context, struct wined3d_bo *bo)
+{
+ FIXME("Not implemented.\n");
+}
+
static const struct wined3d_buffer_ops wined3d_buffer_no3d_ops =
{
wined3d_buffer_no3d_prepare_location,
wined3d_buffer_no3d_unload_location,
wined3d_buffer_no3d_upload_ranges,
wined3d_buffer_no3d_download_ranges,
+ wined3d_buffer_no3d_set_bo,
};
HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
@@ -1366,12 +1383,19 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str
checkGLcall("buffer download");
}
+static void wined3d_buffer_gl_set_bo(struct wined3d_buffer *buffer,
+ struct wined3d_context *context, struct wined3d_bo *bo)
+{
+ FIXME("Not implemented.\n");
+}
+
static const struct wined3d_buffer_ops wined3d_buffer_gl_ops =
{
wined3d_buffer_gl_prepare_location,
wined3d_buffer_gl_unload_location,
wined3d_buffer_gl_upload_ranges,
wined3d_buffer_gl_download_ranges,
+ wined3d_buffer_gl_set_bo,
};
HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
@@ -1399,7 +1423,7 @@ HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined
return wined3d_buffer_init(&buffer_gl->b, device, desc, data, parent, parent_ops, &wined3d_buffer_gl_ops);
}
-static VkBufferUsageFlags vk_buffer_usage_from_bind_flags(uint32_t bind_flags)
+VkBufferUsageFlags vk_buffer_usage_from_bind_flags(uint32_t bind_flags)
{
VkBufferUsageFlags usage;
@@ -1423,7 +1447,7 @@ static VkBufferUsageFlags vk_buffer_usage_from_bind_flags(uint32_t bind_flags)
return usage;
}
-static VkMemoryPropertyFlags vk_memory_type_from_access_flags(uint32_t access, uint32_t usage)
+VkMemoryPropertyFlags vk_memory_type_from_access_flags(uint32_t access, uint32_t usage)
{
VkMemoryPropertyFlags memory_type = 0;
@@ -1580,12 +1604,44 @@ static void wined3d_buffer_vk_download_ranges(struct wined3d_buffer *buffer, str
FIXME("Not implemented.\n");
}
+static void wined3d_buffer_vk_set_bo(struct wined3d_buffer *buffer,
+ struct wined3d_context *context, struct wined3d_bo *bo)
+{
+ struct wined3d_bo_vk *prev_bo = (struct wined3d_bo_vk *)buffer->buffer_object;
+ struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
+ struct wined3d_buffer_vk *buffer_vk = wined3d_buffer_vk(buffer);
+ struct wined3d_bo_vk *bo_vk = wined3d_bo_vk(bo);
+
+ /* We can't just copy the contents of bo_vk into buffer_vk->bo, because the
+ * new BO might still be in use by the client thread. We could allow both to
+ * be valid, although knowing when to destroy a BO then becomes tricky, and
+ * ensuring it's not mapped more than once also becomes tricky. */
+
+ if (prev_bo)
+ {
+ struct wined3d_bo_user *bo_user;
+
+ LIST_FOR_EACH_ENTRY(bo_user, &prev_bo->b.users, struct wined3d_bo_user, entry)
+ bo_user->valid = false;
+ assert(list_empty(&bo_vk->b.users));
+ list_move_head(&bo_vk->b.users, &prev_bo->b.users);
+
+ wined3d_context_vk_destroy_bo(context_vk, prev_bo);
+ heap_free(prev_bo);
+ }
+ else
+ {
+ list_add_head(&bo_vk->b.users, &buffer_vk->b.bo_user.entry);
+ }
+}
+
static const struct wined3d_buffer_ops wined3d_buffer_vk_ops =
{
wined3d_buffer_vk_prepare_location,
wined3d_buffer_vk_unload_location,
wined3d_buffer_vk_upload_ranges,
wined3d_buffer_vk_download_ranges,
+ wined3d_buffer_vk_set_bo,
};
HRESULT wined3d_buffer_vk_init(struct wined3d_buffer_vk *buffer_vk, struct wined3d_device *device,
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index e6ff448b028..ac7799e17b2 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2747,6 +2747,9 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
struct wined3d_buffer *buffer = buffer_from_resource(resource);
size_t size = box->right - box->left;
+ if (op->bo.flags & UPLOAD_BO_RENAME_ON_UNMAP)
+ wined3d_buffer_set_bo(buffer, context, (struct wined3d_bo *)op->bo.addr.buffer_object);
+
if (op->bo.addr.buffer_object && op->bo.addr.buffer_object == buffer->buffer_object)
wined3d_context_flush_bo_address(context, &op->bo.addr, size);
else
@@ -3121,12 +3124,20 @@ static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, str
{
/* Limit NOOVERWRITE maps to buffers for now; there are too many ways that
* a texture can be invalidated to even count. */
- if (wined3d_map_persistent() && resource->type == WINED3D_RTYPE_BUFFER && (flags & WINED3D_MAP_NOOVERWRITE))
+ if (wined3d_map_persistent() && resource->type == WINED3D_RTYPE_BUFFER
+ && (flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)))
{
struct wined3d_client_resource *client = &resource->client;
+ struct wined3d_device *device = context->device;
const struct wined3d_bo *bo;
uint8_t *map_ptr;
+ if (flags & WINED3D_MAP_DISCARD)
+ {
+ if (!device->adapter->adapter_ops->adapter_alloc_bo(device, resource, sub_resource_idx, &client->addr))
+ return false;
+ }
+
bo = (const struct wined3d_bo *)client->addr.buffer_object;
map_ptr = bo ? bo->map_ptr : NULL;
map_ptr += (uintptr_t)client->addr.addr;
@@ -3150,6 +3161,9 @@ static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, str
}
map_desc->data = resource_offset_map_pointer(resource, sub_resource_idx, map_ptr, box);
+ if (flags & WINED3D_MAP_DISCARD)
+ client->mapped_upload.flags |= UPLOAD_BO_UPLOAD_ON_UNMAP | UPLOAD_BO_RENAME_ON_UNMAP;
+
client->mapped_box = *box;
TRACE("Returning bo %s, flags %#x.\n", debug_const_bo_address(&client->mapped_upload.addr),
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c265bdc8c95..f14f57fd3f4 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2805,6 +2805,12 @@ static void adapter_no3d_flush_bo_address(struct wined3d_context *context,
{
}
+static bool adapter_no3d_alloc_bo(struct wined3d_device *device, struct wined3d_resource *resource,
+ unsigned int sub_resource_idx, struct wined3d_bo_address *addr)
+{
+ return false;
+}
+
static HRESULT adapter_no3d_create_swapchain(struct wined3d_device *device,
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
@@ -3075,6 +3081,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
.adapter_unmap_bo_address = adapter_no3d_unmap_bo_address,
.adapter_copy_bo_address = adapter_no3d_copy_bo_address,
.adapter_flush_bo_address = adapter_no3d_flush_bo_address,
+ .adapter_alloc_bo = adapter_no3d_alloc_bo,
.adapter_create_swapchain = adapter_no3d_create_swapchain,
.adapter_destroy_swapchain = adapter_no3d_destroy_swapchain,
.adapter_create_buffer = adapter_no3d_create_buffer,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 398bd73c5c0..b2a9e1d6958 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -331,6 +331,8 @@ VkPipelineStageFlags vk_pipeline_stage_mask_from_bind_flags(uint32_t bind_flags)
VkShaderStageFlagBits vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
VkAccessFlags vk_access_mask_from_buffer_usage(VkBufferUsageFlags usage) DECLSPEC_HIDDEN;
VkPipelineStageFlags vk_pipeline_stage_mask_from_buffer_usage(VkBufferUsageFlags usage) DECLSPEC_HIDDEN;
+VkBufferUsageFlags vk_buffer_usage_from_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
+VkMemoryPropertyFlags vk_memory_type_from_access_flags(uint32_t access, uint32_t usage) DECLSPEC_HIDDEN;
static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
{
@@ -1642,6 +1644,11 @@ struct wined3d_bo_vk
bool host_synced;
};
+static inline struct wined3d_bo_vk *wined3d_bo_vk(struct wined3d_bo *bo)
+{
+ return CONTAINING_RECORD(bo, struct wined3d_bo_vk, b);
+}
+
struct wined3d_bo_slab_vk_key
{
VkMemoryPropertyFlags memory_type;
@@ -3343,6 +3350,7 @@ bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
UINT64 vram_bytes, UINT64 sysmem_bytes) DECLSPEC_HIDDEN;
#define UPLOAD_BO_UPLOAD_ON_UNMAP 0x1
+#define UPLOAD_BO_RENAME_ON_UNMAP 0x2
struct upload_bo
{
@@ -3375,6 +3383,8 @@ struct wined3d_adapter_ops
const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size);
void (*adapter_flush_bo_address)(struct wined3d_context *context,
const struct wined3d_const_bo_address *data, size_t size);
+ bool (*adapter_alloc_bo)(struct wined3d_device *device, struct wined3d_resource *resource,
+ unsigned int sub_resource_idx, struct wined3d_bo_address *addr);
HRESULT (*adapter_create_swapchain)(struct wined3d_device *device,
struct wined3d_swapchain_desc *desc,
struct wined3d_swapchain_state_parent *state_parent, void *parent,
@@ -5022,6 +5032,7 @@ struct wined3d_buffer_ops
unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges);
void (*buffer_download_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, void *data,
unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges);
+ void (*buffer_set_bo)(struct wined3d_buffer *buffer, struct wined3d_context *context, struct wined3d_bo *bo);
};
struct wined3d_buffer
@@ -5067,6 +5078,8 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, unsigned int location) DECLSPEC_HIDDEN;
+void wined3d_buffer_set_bo(struct wined3d_buffer *buffer,
+ struct wined3d_context *context, struct wined3d_bo *bo) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
--
2.33.0
More information about the wine-devel
mailing list