[PATCH vkd3d v3 02/14] vkd3d-shader/hlsl: Write SM4 image load instructions.

Giovanni Mascellani gmascellani at codeweavers.com
Mon Nov 8 02:19:19 CST 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

On 05/11/21 19:35, Matteo Bruni wrote:
> From: Zebediah Figura <zfigura at codeweavers.com>
> 
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl_sm4.c | 95 +++++++++++++++++++++++++++++++++---
>   1 file changed, 88 insertions(+), 7 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index f8eb0a1e..5ab7df5f 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -763,6 +763,7 @@ static unsigned int sm4_swizzle_type(enum vkd3d_sm4_register_type type)
>   
>           case VKD3D_SM4_RT_CONSTBUFFER:
>           case VKD3D_SM4_RT_INPUT:
> +        case VKD3D_SM4_RT_RESOURCE:
>           case VKD3D_SM4_RT_TEMP:
>               return VKD3D_SM4_SWIZZLE_VEC4;
>   
> @@ -779,14 +780,26 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
>   
>       if (var->is_uniform)
>       {
> -        unsigned int offset = hlsl_offset_from_deref(deref) + var->buffer_offset;
> +        if (data_type->type == HLSL_CLASS_OBJECT && data_type->base_type == HLSL_TYPE_TEXTURE)
> +        {
> +            reg->type = VKD3D_SM4_RT_RESOURCE;
> +            reg->dim = VKD3D_SM4_DIMENSION_VEC4;
> +            reg->idx[0] = var->reg.id;
> +            reg->idx_count = 1;
> +            *writemask = VKD3DSP_WRITEMASK_ALL;
> +        }
> +        else
> +        {
> +            unsigned int offset = hlsl_offset_from_deref(deref) + var->buffer_offset;
>   
> -        reg->type = VKD3D_SM4_RT_CONSTBUFFER;
> -        reg->dim = VKD3D_SM4_DIMENSION_VEC4;
> -        reg->idx[0] = var->buffer->reg.id;
> -        reg->idx[1] = offset / 4;
> -        reg->idx_count = 2;
> -        *writemask = ((1u << data_type->dimx) - 1) << (offset & 3);
> +            assert(data_type->type <= HLSL_CLASS_VECTOR);
> +            reg->type = VKD3D_SM4_RT_CONSTBUFFER;
> +            reg->dim = VKD3D_SM4_DIMENSION_VEC4;
> +            reg->idx[0] = var->buffer->reg.id;
> +            reg->idx[1] = offset / 4;
> +            reg->idx_count = 2;
> +            *writemask = ((1u << data_type->dimx) - 1) << (offset & 3);
> +        }
>       }
>       else if (var->is_input_semantic)
>       {
> @@ -1154,6 +1167,50 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
>       write_sm4_instruction(buffer, &instr);
>   }
>   
> +static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
> +        const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
> +        const struct hlsl_deref *resource, const struct hlsl_ir_node *coords)
> +{
> +    struct sm4_instruction instr;
> +    unsigned int writemask;
> +
> +    memset(&instr, 0, sizeof(instr));
> +    instr.opcode = VKD3D_SM4_OP_LD;
> +
> +    sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, dst);
> +    instr.dst_count = 1;
> +
> +    sm4_register_from_node(&instr.srcs[0].reg, &writemask, coords);
> +    instr.srcs[0].swizzle = hlsl_swizzle_from_writemask(writemask);
> +
> +    /* Mipmap level is in the last component in the IR, but needs to be in the W
> +     * component in the instruction. */
> +    switch (resource_type->sampler_dim)
> +    {
> +        case HLSL_SAMPLER_DIM_1D:
> +            instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, X, X, Y), 4);
> +            break;
> +
> +        case HLSL_SAMPLER_DIM_2D:
> +            instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, Y, X, Z), 4);
> +            break;
> +
> +        case HLSL_SAMPLER_DIM_3D:
> +        case HLSL_SAMPLER_DIM_CUBE:
> +            break;
> +
> +        case HLSL_SAMPLER_DIM_GENERIC:
> +            assert(0);
> +    }
> +
> +    sm4_register_from_deref(ctx, &instr.srcs[1].reg, &writemask, resource, resource_type);
> +    instr.srcs[1].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
> +
> +    instr.src_count = 2;
> +
> +    write_sm4_instruction(buffer, &instr);
> +}
> +
>   static void write_sm4_expr(struct hlsl_ctx *ctx,
>           struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
>   {
> @@ -1375,6 +1432,26 @@ static void write_sm4_load(struct hlsl_ctx *ctx,
>       write_sm4_instruction(buffer, &instr);
>   }
>   
> +static void write_sm4_resource_load(struct hlsl_ctx *ctx,
> +        struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
> +{
> +    const struct hlsl_type *resource_type = load->resource.var->data_type;
> +    const struct hlsl_ir_node *coords = load->coords.node;
> +
> +    if (!load->resource.var->is_uniform)
> +    {
> +        hlsl_fixme(ctx, load->node.loc, "Load from non-uniform resource variable.");
> +        return;
> +    }
> +
> +    switch (load->load_type)
> +    {
> +        case HLSL_RESOURCE_LOAD:
> +            write_sm4_ld(ctx, buffer, resource_type, &load->node, &load->resource, coords);
> +            break;
> +    }
> +}
> +
>   static void write_sm4_store(struct hlsl_ctx *ctx,
>           struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_store *store)
>   {
> @@ -1504,6 +1581,10 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx,
>                   write_sm4_load(ctx, &buffer, hlsl_ir_load(instr));
>                   break;
>   
> +            case HLSL_IR_RESOURCE_LOAD:
> +                write_sm4_resource_load(ctx, &buffer, hlsl_ir_resource_load(instr));
> +                break;
> +
>               case HLSL_IR_STORE:
>                   write_sm4_store(ctx, &buffer, hlsl_ir_store(instr));
>                   break;
> 



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