[PATCH vkd3d v3 04/14] tests: Initialize current_texture variable.
Giovanni Mascellani
gmascellani at codeweavers.com
Mon Nov 8 02:20:01 CST 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
On 05/11/21 19:35, Matteo Bruni wrote:
> It avoids a compiler warning for me. There is no actual issue though.
>
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
> tests/shader_runner_d3d12.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
> index a17a171e..20d1ad6a 100644
> --- a/tests/shader_runner_d3d12.c
> +++ b/tests/shader_runner_d3d12.c
> @@ -511,9 +511,9 @@ START_TEST(shader_runner_d3d12)
> .rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT,
> };
> size_t shader_source_size = 0, shader_source_len = 0;
> + struct texture *current_texture = NULL;
> enum parse_state state = STATE_NONE;
> unsigned int i, line_number = 0;
> - struct texture *current_texture;
> struct shader_context context;
> const char *filename = NULL;
> char *shader_source = NULL;
>
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