[PATCH 2/2] winegstreamer: Allow some audio resampling in the default pipeline.
Rémi Bernon
rbernon at codeweavers.com
Mon Nov 8 10:36:33 CST 2021
On 10/27/21 22:34, Zebediah Figura (she/her) wrote:
> On 10/27/21 10:25, Rémi Bernon wrote:
>> Planet Coaster requests an output format with 44100 rate for user
>> provided music, which may not match what the files are decoded to.
>>
>> Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
>
> This one looks good, although it'd be nice for this description to be in
> the code itself.
>
> It could also be split into front and backend parts.
>
So it ends up being a little bit more complicated than that, and I don't
think hardcoding a list of supported audio format is the right way to do
it. In order to support all possible user music formats, we would have
to hardcode all possible variations of media types.
As far as I could see (and with tests from
https://source.winehq.org/patches/data/219024) native streams only
enumerate their native media types. Then, more media types are supported
by the IMFSourceReader, but probably using a dynamically allocated
decoder / converter MF transforms, or using MF topology elements which I
believe are doing more advanced logic than what
src_reader_SetCurrentMediaType does.
Doing it this way would mean instantiating an audio_converter MF
transform for instance, and would then make the audioresampler element
useless. This seems to be the direction existing code is generally
going, but it kind of defeat the idea of using GStreamer and its
dynamically created pipelines.
Another way I can see to make this dynamic, using an always present
audioresampler element, would be instead to change the way we match
IMFSourceReader stream media types, by delegating the type matching to
winegstreamer, and GStreamer through gst_pad_query_caps calls. I'm not
sure how we can do that, maybe with a custom IMFMediaTypeHandler, but
it's not supposed to do this.
--
Rémi Bernon <rbernon at codeweavers.com>
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