[PATCH 3/6] wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_gl.
Zebediah Figura
zfigura at codeweavers.com
Mon Nov 8 16:34:42 CST 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/buffer.c | 14 +++++++++-----
dlls/wined3d/context_gl.c | 22 ++++++++++++----------
dlls/wined3d/state.c | 20 ++++++++++++++++----
dlls/wined3d/view.c | 22 +++++++++++++++-------
dlls/wined3d/wined3d_private.h | 11 +++++++++++
5 files changed, 63 insertions(+), 26 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index be4d095eba0..a3004fcecff 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -133,7 +133,9 @@ void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD loc
/* Context activation is done by the caller. */
static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context_gl *context_gl)
{
- wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
+ const struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
+
+ wined3d_context_gl_bind_bo(context_gl, bo_gl->binding, bo_gl->id);
}
static GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info, uint32_t bind_flags)
@@ -225,7 +227,7 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
return FALSE;
}
- list_add_head(&buffer_gl->bo.b.users, &buffer_gl->b.bo_user.entry);
+ list_add_head(&bo->b.users, &buffer_gl->b.bo_user.entry);
buffer_gl->b.buffer_object = &bo->b;
buffer_invalidate_bo_range(&buffer_gl->b, 0, 0);
@@ -1324,6 +1326,7 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
+ struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer->buffer_object);
struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
const struct wined3d_range *range;
@@ -1336,10 +1339,10 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
while (range_count--)
{
range = &ranges[range_count];
- GL_EXTCALL(glBufferSubData(buffer_gl->bo.binding,
+ GL_EXTCALL(glBufferSubData(bo_gl->binding,
range->offset, range->size, (BYTE *)data + range->offset - data_offset));
}
- wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+ wined3d_context_gl_reference_bo(context_gl, bo_gl);
checkGLcall("buffer upload");
}
@@ -1348,6 +1351,7 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str
void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
+ struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer->buffer_object);
struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
const struct wined3d_range *range;
@@ -1360,7 +1364,7 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str
while (range_count--)
{
range = &ranges[range_count];
- GL_EXTCALL(glGetBufferSubData(buffer_gl->bo.binding,
+ GL_EXTCALL(glGetBufferSubData(bo_gl->binding,
range->offset, range->size, (BYTE *)data + range->offset - data_offset));
}
checkGLcall("buffer download");
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 09c871efcd4..22e82302b9d 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3815,7 +3815,7 @@ static void context_gl_load_shader_resources(struct wined3d_context_gl *context_
buffer_gl = wined3d_buffer_gl(state->cb[i][j].buffer);
wined3d_buffer_load(&buffer_gl->b, &context_gl->c, state);
- wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+ wined3d_context_gl_reference_buffer(context_gl, &buffer_gl->b);
if (!buffer_gl->b.bo_user.valid)
device_invalidate_state(context_gl->c.device, STATE_CONSTANT_BUFFER(i));
}
@@ -3831,7 +3831,7 @@ static void context_gl_load_shader_resources(struct wined3d_context_gl *context_
{
buffer_gl = wined3d_buffer_gl(buffer_from_resource(view->resource));
wined3d_buffer_load(&buffer_gl->b, &context_gl->c, state);
- wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+ wined3d_context_gl_reference_buffer(context_gl, &buffer_gl->b);
srv_gl = wined3d_shader_resource_view_gl(view);
if (!srv_gl->bo_user.valid)
@@ -3869,7 +3869,7 @@ static void context_gl_load_unordered_access_resources(struct wined3d_context_gl
buffer_gl = wined3d_buffer_gl(buffer_from_resource(view->resource));
wined3d_buffer_load_location(&buffer_gl->b, &context_gl->c, WINED3D_LOCATION_BUFFER);
wined3d_unordered_access_view_invalidate_location(view, ~WINED3D_LOCATION_BUFFER);
- wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+ wined3d_context_gl_reference_buffer(context_gl, &buffer_gl->b);
uav_gl = wined3d_unordered_access_view_gl(view);
if (!uav_gl->bo_user.valid)
@@ -3901,7 +3901,7 @@ static void context_gl_load_stream_output_buffers(struct wined3d_context_gl *con
buffer_gl = wined3d_buffer_gl(state->stream_output[i].buffer);
wined3d_buffer_load(&buffer_gl->b, &context_gl->c, state);
wined3d_buffer_invalidate_location(&buffer_gl->b, ~WINED3D_LOCATION_BUFFER);
- wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+ wined3d_context_gl_reference_buffer(context_gl, &buffer_gl->b);
if (!buffer_gl->b.bo_user.valid)
device_invalidate_state(context_gl->c.device, STATE_STREAM_OUTPUT);
}
@@ -3977,7 +3977,7 @@ static BOOL context_apply_draw_state(struct wined3d_context *context,
e = &context->stream_info.elements[wined3d_bit_scan(&map)];
buffer_gl = wined3d_buffer_gl(state->streams[e->stream_idx].buffer);
- wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+ wined3d_context_gl_reference_buffer(context_gl, &buffer_gl->b);
}
if (indexed && state->index_buffer)
@@ -3989,7 +3989,7 @@ static BOOL context_apply_draw_state(struct wined3d_context *context,
wined3d_buffer_load(&buffer_gl->b, context, state);
if (!buffer_gl->b.bo_user.valid)
device_invalidate_state(device, STATE_INDEXBUFFER);
- wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+ wined3d_context_gl_reference_buffer(context_gl, &buffer_gl->b);
}
else
{
@@ -4338,11 +4338,12 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state
{
const struct wined3d_indirect_dispatch_parameters *indirect = ¶meters->u.indirect;
struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(indirect->buffer);
+ struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
- GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer_gl->bo.id));
+ GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, bo_gl->id));
GL_EXTCALL(glDispatchComputeIndirect((GLintptr)indirect->offset));
GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0));
- wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+ wined3d_context_gl_reference_bo(context_gl, bo_gl);
}
else
{
@@ -4725,6 +4726,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
{
GLenum gl_primitive_type = gl_primitive_type_from_d3d(state->primitive_type);
struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(parameters->buffer);
+ struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
const void *offset;
@@ -4734,7 +4736,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
return;
}
- GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer_gl->bo.id));
+ GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, bo_gl->id));
offset = (void *)(GLintptr)parameters->offset;
if (idx_size)
@@ -4750,7 +4752,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
}
GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0));
- wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+ wined3d_context_gl_reference_bo(context_gl, bo_gl);
checkGLcall("draw indirect");
}
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 5e41f681c75..788ccb580dd 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4466,6 +4466,7 @@ static void indexbuffer(struct wined3d_context *context, const struct wined3d_st
const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
const struct wined3d_stream_info *stream_info = &context->stream_info;
struct wined3d_buffer_gl *buffer_gl;
+ const struct wined3d_bo_gl *bo_gl;
if (!state->index_buffer || !stream_info->all_vbo)
{
@@ -4474,8 +4475,15 @@ static void indexbuffer(struct wined3d_context *context, const struct wined3d_st
}
buffer_gl = wined3d_buffer_gl(state->index_buffer);
- GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer_gl->bo.id));
- buffer_gl->b.bo_user.valid = true;
+ if ((bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object)))
+ {
+ GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bo_gl->id));
+ buffer_gl->b.bo_user.valid = true;
+ }
+ else
+ {
+ GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
+ }
}
static void depth_clip(const struct wined3d_rasterizer_state *r, const struct wined3d_gl_info *gl_info)
@@ -4569,6 +4577,7 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
enum wined3d_shader_type shader_type;
struct wined3d_buffer_gl *buffer_gl;
+ struct wined3d_bo_gl *bo_gl;
unsigned int i, base, count;
TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
@@ -4590,7 +4599,8 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
}
buffer_gl = wined3d_buffer_gl(buffer_state->buffer);
- GL_EXTCALL(glBindBufferRange(GL_UNIFORM_BUFFER, base + i, buffer_gl->bo.id,
+ bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
+ GL_EXTCALL(glBindBufferRange(GL_UNIFORM_BUFFER, base + i, bo_gl->id,
buffer_state->offset, buffer_state->size));
buffer_gl->b.bo_user.valid = true;
}
@@ -4644,6 +4654,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
struct wined3d_buffer_gl *buffer_gl;
unsigned int offset, size, i;
+ struct wined3d_bo_gl *bo_gl;
TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
@@ -4658,6 +4669,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
}
buffer_gl = wined3d_buffer_gl(state->stream_output[i].buffer);
+ bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
offset = state->stream_output[i].offset;
if (offset == ~0u)
{
@@ -4665,7 +4677,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
offset = 0;
}
size = buffer_gl->b.resource.size - offset;
- GL_EXTCALL(glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i, buffer_gl->bo.id, offset, size));
+ GL_EXTCALL(glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i, bo_gl->id, offset, size));
buffer_gl->b.bo_user.valid = true;
}
checkGLcall("bind transform feedback buffers");
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 8746d9168c2..77e98f27a75 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -249,6 +249,7 @@ static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_c
unsigned int offset, unsigned int size)
{
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
+ const struct wined3d_bo_gl *bo_gl;
if (!gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
{
@@ -264,6 +265,7 @@ static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_c
}
wined3d_buffer_load_location(&buffer_gl->b, &context_gl->c, WINED3D_LOCATION_BUFFER);
+ bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
view->target = GL_TEXTURE_BUFFER;
if (!view->name)
@@ -272,13 +274,13 @@ static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_c
wined3d_context_gl_bind_texture(context_gl, GL_TEXTURE_BUFFER, view->name);
if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
{
- GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format_gl->internal, buffer_gl->bo.id, offset, size));
+ GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format_gl->internal, bo_gl->id, offset, size));
}
else
{
if (offset || size != buffer_gl->b.resource.size)
FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
- GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format_gl->internal, buffer_gl->bo.id));
+ GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format_gl->internal, bo_gl->id));
}
checkGLcall("Create buffer texture");
@@ -972,11 +974,13 @@ static void wined3d_shader_resource_view_gl_cs_init(void *object)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
struct wined3d_context *context;
+ struct wined3d_bo *bo;
context = context_acquire(resource->device, NULL, 0);
create_buffer_view(&view_gl->gl_view, context, desc, buffer, view_format);
+ bo = (struct wined3d_bo *)buffer->buffer_object;
view_gl->bo_user.valid = true;
- list_add_head(&wined3d_buffer_gl(buffer)->bo.b.users, &view_gl->bo_user.entry);
+ list_add_head(&bo->users, &view_gl->bo_user.entry);
context_release(context);
}
else
@@ -1482,6 +1486,7 @@ void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view
const struct wined3d_format_gl *format_gl;
struct wined3d_buffer_gl *buffer_gl;
struct wined3d_resource *resource;
+ struct wined3d_bo_gl *bo_gl;
unsigned int offset, size;
resource = view_gl->v.resource;
@@ -1591,11 +1596,12 @@ void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view
wined3d_buffer_load_location(&buffer_gl->b, &context_gl->c, WINED3D_LOCATION_BUFFER);
wined3d_unordered_access_view_invalidate_location(&view_gl->v, ~WINED3D_LOCATION_BUFFER);
+ bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
get_buffer_view_range(&buffer_gl->b, &view_gl->v.desc, &format_gl->f, &offset, &size);
- wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
- GL_EXTCALL(glClearBufferSubData(buffer_gl->bo.binding, format_gl->internal,
+ wined3d_context_gl_bind_bo(context_gl, bo_gl->binding, bo_gl->id);
+ GL_EXTCALL(glClearBufferSubData(bo_gl->binding, format_gl->internal,
offset, size, format_gl->format, format_gl->type, clear_value));
- wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+ wined3d_context_gl_reference_bo(context_gl, bo_gl);
checkGLcall("clear unordered access view");
}
@@ -1658,11 +1664,13 @@ static void wined3d_unordered_access_view_gl_cs_init(void *object)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
struct wined3d_context_gl *context_gl;
+ struct wined3d_bo *bo;
context_gl = wined3d_context_gl(context_acquire(resource->device, NULL, 0));
create_buffer_view(&view_gl->gl_view, &context_gl->c, desc, buffer, view_gl->v.format);
+ bo = (struct wined3d_bo *)buffer->buffer_object;
view_gl->bo_user.valid = true;
- list_add_head(&wined3d_buffer_gl(buffer)->bo.b.users, &view_gl->bo_user.entry);
+ list_add_head(&bo->users, &view_gl->bo_user.entry);
if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
{
struct wined3d_bo_gl *bo = &view_gl->counter_bo;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 63fea9da0e7..e04f2682c88 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1612,6 +1612,11 @@ struct wined3d_bo_gl
uint64_t command_fence_id;
};
+static inline struct wined3d_bo_gl *wined3d_bo_gl(struct wined3d_bo *bo)
+{
+ return CONTAINING_RECORD(bo, struct wined3d_bo_gl, b);
+}
+
static inline GLuint wined3d_bo_gl_id(uintptr_t bo)
{
return bo ? ((struct wined3d_bo_gl *)bo)->id : 0;
@@ -6579,6 +6584,12 @@ static inline void wined3d_context_gl_reference_bo(struct wined3d_context_gl *co
bo_gl->command_fence_id = device_gl->current_fence_id;
}
+static inline void wined3d_context_gl_reference_buffer(struct wined3d_context_gl *context_gl,
+ struct wined3d_buffer *buffer)
+{
+ wined3d_context_gl_reference_bo(context_gl, wined3d_bo_gl(buffer->buffer_object));
+}
+
static inline bool wined3d_map_persistent(void)
{
return sizeof(void *) >= sizeof(uint64_t);
--
2.33.0
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