[PATCH vkd3d] vkd3d-shader/hlsl: Fix texture reservation trace.
Matteo Bruni
mbruni at codeweavers.com
Tue Nov 9 06:54:39 CST 2021
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
libs/vkd3d-shader/hlsl_codegen.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 24b8205c..0bf18c2b 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1240,7 +1240,7 @@ static void allocate_textures(struct hlsl_ctx *ctx)
var->reg.id = var->reg_reservation.index;
var->reg.allocated = true;
- TRACE("Allocated reserved %s to t%u.\n", var->name, index);
+ TRACE("Allocated reserved %s to t%u.\n", var->name, var->reg_reservation.index);
}
else if (!var->reg_reservation.type)
{
--
2.26.3
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