[PATCH vkd3d] vkd3d-shader/hlsl: Unify texture and sampler allocation functions.

Matteo Bruni matteo.mystral at gmail.com
Tue Nov 9 07:22:32 CST 2021


On Tue, Nov 9, 2021 at 1:54 PM Matteo Bruni <mbruni at codeweavers.com> wrote:

> Based on top of 219079.

Eh, not quite, there is also 219117 in play here.
I mostly wanted to show the idea, but let me resend something easier to apply...



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