[PATCH vkd3d 4/5] vkd3d-shader/hlsl: Write SM4 sampler declarations.
Giovanni Mascellani
gmascellani at codeweavers.com
Tue Nov 9 10:13:04 CST 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
On 09/11/21 04:39, Zebediah Figura wrote:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 18 +++++++++++++++++-
> 1 file changed, 17 insertions(+), 1 deletion(-)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index d48a41d11..e597425ae 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -974,6 +974,20 @@ static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer,
> write_sm4_instruction(buffer, &instr);
> }
>
> +static void write_sm4_dcl_sampler(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var)
> +{
> + const struct sm4_instruction instr =
> + {
> + .opcode = VKD3D_SM4_OP_DCL_SAMPLER,
> +
> + .dsts[0].reg.type = VKD3D_SM4_RT_SAMPLER,
> + .dsts[0].reg.idx = {var->reg.id},
> + .dsts[0].reg.idx_count = 1,
> + .dst_count = 1,
> + };
> + write_sm4_instruction(buffer, &instr);
> +}
> +
> static void write_sm4_dcl_texture(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var)
> {
> const struct sm4_instruction instr =
> @@ -1647,7 +1661,9 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx,
> if (!var->reg.allocated || var->data_type->type != HLSL_CLASS_OBJECT)
> continue;
>
> - if (var->data_type->base_type == HLSL_TYPE_TEXTURE)
> + if (var->data_type->base_type == HLSL_TYPE_SAMPLER)
> + write_sm4_dcl_sampler(&buffer, var);
> + else if (var->data_type->base_type == HLSL_TYPE_TEXTURE)
> write_sm4_dcl_texture(&buffer, var);
> }
>
>
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