[PATCH v2 6/6] wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps.

Zebediah Figura zfigura at codeweavers.com
Tue Nov 9 11:36:07 CST 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
v2: Actually move location management to wined3d_buffer_update_sub_resource().

 dlls/wined3d/adapter_gl.c      | 13 +++++++++
 dlls/wined3d/adapter_vk.c      | 50 ++++++++++++++++++++++++++++++++++
 dlls/wined3d/buffer.c          | 37 +++++++++++++++++++++++--
 dlls/wined3d/cs.c              | 13 ++++++++-
 dlls/wined3d/directx.c         | 12 ++++++++
 dlls/wined3d/wined3d_private.h | 11 ++++++++
 6 files changed, 133 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 7ec30cb4356..85b40b19896 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -4606,6 +4606,17 @@ static void adapter_gl_flush_bo_address(struct wined3d_context *context,
     wined3d_context_gl_flush_bo_address(wined3d_context_gl(context), data, size);
 }
 
+static bool adapter_gl_alloc_bo(struct wined3d_device *device, struct wined3d_resource *resource,
+        unsigned int sub_resource_idx, struct wined3d_bo_address *addr)
+{
+    return false;
+}
+
+static void adapter_gl_destroy_bo(struct wined3d_context *context, struct wined3d_bo *bo)
+{
+    wined3d_context_gl_destroy_bo(wined3d_context_gl(context), wined3d_bo_gl(bo));
+}
+
 static HRESULT adapter_gl_create_swapchain(struct wined3d_device *device,
         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
         void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
@@ -5059,6 +5070,8 @@ static const struct wined3d_adapter_ops wined3d_adapter_gl_ops =
     .adapter_unmap_bo_address = adapter_gl_unmap_bo_address,
     .adapter_copy_bo_address = adapter_gl_copy_bo_address,
     .adapter_flush_bo_address = adapter_gl_flush_bo_address,
+    .adapter_alloc_bo = adapter_gl_alloc_bo,
+    .adapter_destroy_bo = adapter_gl_destroy_bo,
     .adapter_create_swapchain = adapter_gl_create_swapchain,
     .adapter_destroy_swapchain = adapter_gl_destroy_swapchain,
     .adapter_create_buffer = adapter_gl_create_buffer,
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index 62a9a342e9b..e83f0a012d6 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -23,6 +23,7 @@
 #include "wine/vulkan_driver.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
 
 static const struct wined3d_state_entry_template misc_state_template_vk[] =
 {
@@ -1216,6 +1217,53 @@ static void adapter_vk_flush_bo_address(struct wined3d_context *context,
     flush_bo_range(context_vk, bo, (uintptr_t)data->addr, size);
 }
 
+static bool adapter_vk_alloc_bo(struct wined3d_device *device, struct wined3d_resource *resource,
+        unsigned int sub_resource_idx, struct wined3d_bo_address *addr)
+{
+    struct wined3d_device_vk *device_vk = wined3d_device_vk(device);
+    struct wined3d_context_vk *context_vk = &device_vk->context_vk;
+
+    wined3d_not_from_cs(device->cs);
+    assert(device->context_count);
+
+    if (resource->type == WINED3D_RTYPE_BUFFER)
+    {
+        struct wined3d_bo_vk *bo_vk;
+
+        if (!(bo_vk = heap_alloc(sizeof(*bo_vk))))
+            return false;
+
+        if (!(wined3d_context_vk_create_bo(context_vk, resource->size,
+                vk_buffer_usage_from_bind_flags(resource->bind_flags),
+                vk_memory_type_from_access_flags(resource->access, resource->usage), bo_vk)))
+        {
+            WARN("Failed to create Vulkan buffer.\n");
+            heap_free(bo_vk);
+            return false;
+        }
+
+        if (!bo_vk->b.map_ptr)
+        {
+            WARN_(d3d_perf)("BO %p (chunk %p, slab %p) is not persistently mapped.\n",
+                    bo_vk, bo_vk->memory ? bo_vk->memory->chunk : NULL, bo_vk->slab);
+
+            if (!wined3d_bo_vk_map(bo_vk, context_vk))
+                ERR("Failed to map bo.\n");
+        }
+
+        addr->buffer_object = (uintptr_t)bo_vk;
+        addr->addr = NULL;
+        return true;
+    }
+
+    return false;
+}
+
+static void adapter_vk_destroy_bo(struct wined3d_context *context, struct wined3d_bo *bo)
+{
+    wined3d_context_vk_destroy_bo(wined3d_context_vk(context), wined3d_bo_vk(bo));
+}
+
 static HRESULT adapter_vk_create_swapchain(struct wined3d_device *device,
         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
         void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
@@ -1868,6 +1916,8 @@ static const struct wined3d_adapter_ops wined3d_adapter_vk_ops =
     .adapter_unmap_bo_address = adapter_vk_unmap_bo_address,
     .adapter_copy_bo_address = adapter_vk_copy_bo_address,
     .adapter_flush_bo_address = adapter_vk_flush_bo_address,
+    .adapter_alloc_bo = adapter_vk_alloc_bo,
+    .adapter_destroy_bo = adapter_vk_destroy_bo,
     .adapter_create_swapchain = adapter_vk_create_swapchain,
     .adapter_destroy_swapchain = adapter_vk_destroy_swapchain,
     .adapter_create_buffer = adapter_vk_create_buffer,
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index fca8ab707f2..d5840a488b5 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1069,6 +1069,32 @@ static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resou
     return WINED3D_OK;
 }
 
+static void wined3d_buffer_set_bo(struct wined3d_buffer *buffer, struct wined3d_context *context, struct wined3d_bo *bo)
+{
+    struct wined3d_bo *prev_bo = buffer->buffer_object;
+
+    TRACE("buffer %p, context %p, bo %p.\n", buffer, context, bo);
+
+    if (prev_bo)
+    {
+        struct wined3d_bo_user *bo_user;
+
+        LIST_FOR_EACH_ENTRY(bo_user, &prev_bo->users, struct wined3d_bo_user, entry)
+            bo_user->valid = false;
+        assert(list_empty(&bo->users));
+        list_move_head(&bo->users, &prev_bo->users);
+
+        wined3d_context_destroy_bo(context, prev_bo);
+        heap_free(prev_bo);
+    }
+    else
+    {
+        list_add_head(&bo->users, &buffer->bo_user.entry);
+    }
+
+    buffer->buffer_object = bo;
+}
+
 void wined3d_buffer_copy_bo_address(struct wined3d_buffer *dst_buffer, struct wined3d_context *context,
         unsigned int dst_offset, const struct wined3d_const_bo_address *src_addr, unsigned int size)
 {
@@ -1104,6 +1130,13 @@ void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_off
 void wined3d_buffer_update_sub_resource(struct wined3d_buffer *buffer, struct wined3d_context *context,
         const struct upload_bo *upload_bo, unsigned int offset, unsigned int size)
 {
+    if (upload_bo->flags & UPLOAD_BO_RENAME_ON_UNMAP)
+    {
+        wined3d_buffer_set_bo(buffer, context, (struct wined3d_bo *)upload_bo->addr.buffer_object);
+        wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
+        wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_BUFFER);
+    }
+
     if (upload_bo->addr.buffer_object && upload_bo->addr.buffer_object == (uintptr_t)buffer->buffer_object)
         wined3d_context_flush_bo_address(context, &upload_bo->addr, size);
     else
@@ -1418,7 +1451,7 @@ HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined
     return wined3d_buffer_init(&buffer_gl->b, device, desc, data, parent, parent_ops, &wined3d_buffer_gl_ops);
 }
 
-static VkBufferUsageFlags vk_buffer_usage_from_bind_flags(uint32_t bind_flags)
+VkBufferUsageFlags vk_buffer_usage_from_bind_flags(uint32_t bind_flags)
 {
     VkBufferUsageFlags usage;
 
@@ -1442,7 +1475,7 @@ static VkBufferUsageFlags vk_buffer_usage_from_bind_flags(uint32_t bind_flags)
     return usage;
 }
 
-static VkMemoryPropertyFlags vk_memory_type_from_access_flags(uint32_t access, uint32_t usage)
+VkMemoryPropertyFlags vk_memory_type_from_access_flags(uint32_t access, uint32_t usage)
 {
     VkMemoryPropertyFlags memory_type = 0;
 
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 1d909e0c706..262123b5d90 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3116,12 +3116,20 @@ static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, str
 {
     /* Limit NOOVERWRITE maps to buffers for now; there are too many ways that
      * a texture can be invalidated to even count. */
-    if (wined3d_map_persistent() && resource->type == WINED3D_RTYPE_BUFFER && (flags & WINED3D_MAP_NOOVERWRITE))
+    if (wined3d_map_persistent() && resource->type == WINED3D_RTYPE_BUFFER
+            && (flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)))
     {
         struct wined3d_client_resource *client = &resource->client;
+        struct wined3d_device *device = context->device;
         const struct wined3d_bo *bo;
         uint8_t *map_ptr;
 
+        if (flags & WINED3D_MAP_DISCARD)
+        {
+            if (!device->adapter->adapter_ops->adapter_alloc_bo(device, resource, sub_resource_idx, &client->addr))
+                return false;
+        }
+
         bo = (const struct wined3d_bo *)client->addr.buffer_object;
         map_ptr = bo ? bo->map_ptr : NULL;
         map_ptr += (uintptr_t)client->addr.addr;
@@ -3145,6 +3153,9 @@ static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, str
         }
         map_desc->data = resource_offset_map_pointer(resource, sub_resource_idx, map_ptr, box);
 
+        if (flags & WINED3D_MAP_DISCARD)
+            client->mapped_upload.flags |= UPLOAD_BO_UPLOAD_ON_UNMAP | UPLOAD_BO_RENAME_ON_UNMAP;
+
         client->mapped_box = *box;
 
         TRACE("Returning bo %s, flags %#x.\n", debug_const_bo_address(&client->mapped_upload.addr),
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c265bdc8c95..06387452b89 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2805,6 +2805,16 @@ static void adapter_no3d_flush_bo_address(struct wined3d_context *context,
 {
 }
 
+static bool adapter_no3d_alloc_bo(struct wined3d_device *device, struct wined3d_resource *resource,
+        unsigned int sub_resource_idx, struct wined3d_bo_address *addr)
+{
+    return false;
+}
+
+static void adapter_no3d_destroy_bo(struct wined3d_context *context, struct wined3d_bo *bo)
+{
+}
+
 static HRESULT adapter_no3d_create_swapchain(struct wined3d_device *device,
         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
         void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
@@ -3075,6 +3085,8 @@ static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
     .adapter_unmap_bo_address = adapter_no3d_unmap_bo_address,
     .adapter_copy_bo_address = adapter_no3d_copy_bo_address,
     .adapter_flush_bo_address = adapter_no3d_flush_bo_address,
+    .adapter_alloc_bo = adapter_no3d_alloc_bo,
+    .adapter_destroy_bo = adapter_no3d_destroy_bo,
     .adapter_create_swapchain = adapter_no3d_create_swapchain,
     .adapter_destroy_swapchain = adapter_no3d_destroy_swapchain,
     .adapter_create_buffer = adapter_no3d_create_buffer,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index fc950cda3c3..0c5f7dda228 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -331,6 +331,8 @@ VkPipelineStageFlags vk_pipeline_stage_mask_from_bind_flags(uint32_t bind_flags)
 VkShaderStageFlagBits vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
 VkAccessFlags vk_access_mask_from_buffer_usage(VkBufferUsageFlags usage) DECLSPEC_HIDDEN;
 VkPipelineStageFlags vk_pipeline_stage_mask_from_buffer_usage(VkBufferUsageFlags usage) DECLSPEC_HIDDEN;
+VkBufferUsageFlags vk_buffer_usage_from_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
+VkMemoryPropertyFlags vk_memory_type_from_access_flags(uint32_t access, uint32_t usage) DECLSPEC_HIDDEN;
 
 static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
 {
@@ -3353,6 +3355,7 @@ bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
         UINT64 vram_bytes, UINT64 sysmem_bytes) DECLSPEC_HIDDEN;
 
 #define UPLOAD_BO_UPLOAD_ON_UNMAP   0x1
+#define UPLOAD_BO_RENAME_ON_UNMAP   0x2
 
 struct upload_bo
 {
@@ -3385,6 +3388,9 @@ struct wined3d_adapter_ops
             const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size);
     void (*adapter_flush_bo_address)(struct wined3d_context *context,
             const struct wined3d_const_bo_address *data, size_t size);
+    bool (*adapter_alloc_bo)(struct wined3d_device *device, struct wined3d_resource *resource,
+            unsigned int sub_resource_idx, struct wined3d_bo_address *addr);
+    void (*adapter_destroy_bo)(struct wined3d_context *context, struct wined3d_bo *bo);
     HRESULT (*adapter_create_swapchain)(struct wined3d_device *device,
             struct wined3d_swapchain_desc *desc,
             struct wined3d_swapchain_state_parent *state_parent, void *parent,
@@ -6307,6 +6313,11 @@ static inline void wined3d_context_flush_bo_address(struct wined3d_context *cont
     context->device->adapter->adapter_ops->adapter_flush_bo_address(context, data, size);
 }
 
+static inline void wined3d_context_destroy_bo(struct wined3d_context *context, struct wined3d_bo *bo)
+{
+    context->device->adapter->adapter_ops->adapter_destroy_bo(context, bo);
+}
+
 static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk *context_vk,
         struct wined3d_bo_vk *bo)
 {
-- 
2.33.0




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