[PATCH v2 3/6] wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_gl.

Zebediah Figura zfigura at codeweavers.com
Tue Nov 9 11:36:04 CST 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
v2: Remove a redundant cast, avoid calling wined3d_bo_gl(NULL).

 dlls/wined3d/buffer.c          | 14 +++++++++-----
 dlls/wined3d/context_gl.c      | 22 ++++++++++++----------
 dlls/wined3d/state.c           | 21 +++++++++++++++++----
 dlls/wined3d/view.c            | 22 +++++++++++++++-------
 dlls/wined3d/wined3d_private.h | 11 +++++++++++
 5 files changed, 64 insertions(+), 26 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index be4d095eba0..a3004fcecff 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -133,7 +133,9 @@ void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD loc
 /* Context activation is done by the caller. */
 static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context_gl *context_gl)
 {
-    wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
+    const struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
+
+    wined3d_context_gl_bind_bo(context_gl, bo_gl->binding, bo_gl->id);
 }
 
 static GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info, uint32_t bind_flags)
@@ -225,7 +227,7 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
         return FALSE;
     }
 
-    list_add_head(&buffer_gl->bo.b.users, &buffer_gl->b.bo_user.entry);
+    list_add_head(&bo->b.users, &buffer_gl->b.bo_user.entry);
     buffer_gl->b.buffer_object = &bo->b;
     buffer_invalidate_bo_range(&buffer_gl->b, 0, 0);
 
@@ -1324,6 +1326,7 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
         const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
 {
     struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
+    struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer->buffer_object);
     struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
     const struct wined3d_gl_info *gl_info = context_gl->gl_info;
     const struct wined3d_range *range;
@@ -1336,10 +1339,10 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
     while (range_count--)
     {
         range = &ranges[range_count];
-        GL_EXTCALL(glBufferSubData(buffer_gl->bo.binding,
+        GL_EXTCALL(glBufferSubData(bo_gl->binding,
                 range->offset, range->size, (BYTE *)data + range->offset - data_offset));
     }
-    wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+    wined3d_context_gl_reference_bo(context_gl, bo_gl);
     checkGLcall("buffer upload");
 }
 
@@ -1348,6 +1351,7 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str
         void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
 {
     struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
+    struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer->buffer_object);
     struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
     const struct wined3d_gl_info *gl_info = context_gl->gl_info;
     const struct wined3d_range *range;
@@ -1360,7 +1364,7 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str
     while (range_count--)
     {
         range = &ranges[range_count];
-        GL_EXTCALL(glGetBufferSubData(buffer_gl->bo.binding,
+        GL_EXTCALL(glGetBufferSubData(bo_gl->binding,
                 range->offset, range->size, (BYTE *)data + range->offset - data_offset));
     }
     checkGLcall("buffer download");
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 09c871efcd4..22e82302b9d 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3815,7 +3815,7 @@ static void context_gl_load_shader_resources(struct wined3d_context_gl *context_
 
             buffer_gl = wined3d_buffer_gl(state->cb[i][j].buffer);
             wined3d_buffer_load(&buffer_gl->b, &context_gl->c, state);
-            wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+            wined3d_context_gl_reference_buffer(context_gl, &buffer_gl->b);
             if (!buffer_gl->b.bo_user.valid)
                 device_invalidate_state(context_gl->c.device, STATE_CONSTANT_BUFFER(i));
         }
@@ -3831,7 +3831,7 @@ static void context_gl_load_shader_resources(struct wined3d_context_gl *context_
             {
                 buffer_gl = wined3d_buffer_gl(buffer_from_resource(view->resource));
                 wined3d_buffer_load(&buffer_gl->b, &context_gl->c, state);
-                wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+                wined3d_context_gl_reference_buffer(context_gl, &buffer_gl->b);
 
                 srv_gl = wined3d_shader_resource_view_gl(view);
                 if (!srv_gl->bo_user.valid)
@@ -3869,7 +3869,7 @@ static void context_gl_load_unordered_access_resources(struct wined3d_context_gl
             buffer_gl = wined3d_buffer_gl(buffer_from_resource(view->resource));
             wined3d_buffer_load_location(&buffer_gl->b, &context_gl->c, WINED3D_LOCATION_BUFFER);
             wined3d_unordered_access_view_invalidate_location(view, ~WINED3D_LOCATION_BUFFER);
-            wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+            wined3d_context_gl_reference_buffer(context_gl, &buffer_gl->b);
 
             uav_gl = wined3d_unordered_access_view_gl(view);
             if (!uav_gl->bo_user.valid)
@@ -3901,7 +3901,7 @@ static void context_gl_load_stream_output_buffers(struct wined3d_context_gl *con
         buffer_gl = wined3d_buffer_gl(state->stream_output[i].buffer);
         wined3d_buffer_load(&buffer_gl->b, &context_gl->c, state);
         wined3d_buffer_invalidate_location(&buffer_gl->b, ~WINED3D_LOCATION_BUFFER);
-        wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+        wined3d_context_gl_reference_buffer(context_gl, &buffer_gl->b);
         if (!buffer_gl->b.bo_user.valid)
             device_invalidate_state(context_gl->c.device, STATE_STREAM_OUTPUT);
     }
@@ -3977,7 +3977,7 @@ static BOOL context_apply_draw_state(struct wined3d_context *context,
         e = &context->stream_info.elements[wined3d_bit_scan(&map)];
         buffer_gl = wined3d_buffer_gl(state->streams[e->stream_idx].buffer);
 
-        wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+        wined3d_context_gl_reference_buffer(context_gl, &buffer_gl->b);
     }
 
     if (indexed && state->index_buffer)
@@ -3989,7 +3989,7 @@ static BOOL context_apply_draw_state(struct wined3d_context *context,
             wined3d_buffer_load(&buffer_gl->b, context, state);
             if (!buffer_gl->b.bo_user.valid)
                 device_invalidate_state(device, STATE_INDEXBUFFER);
-            wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+            wined3d_context_gl_reference_buffer(context_gl, &buffer_gl->b);
         }
         else
         {
@@ -4338,11 +4338,12 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state
     {
         const struct wined3d_indirect_dispatch_parameters *indirect = &parameters->u.indirect;
         struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(indirect->buffer);
+        struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
 
-        GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer_gl->bo.id));
+        GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, bo_gl->id));
         GL_EXTCALL(glDispatchComputeIndirect((GLintptr)indirect->offset));
         GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0));
-        wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+        wined3d_context_gl_reference_bo(context_gl, bo_gl);
     }
     else
     {
@@ -4725,6 +4726,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
 {
     GLenum gl_primitive_type = gl_primitive_type_from_d3d(state->primitive_type);
     struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(parameters->buffer);
+    struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
     const struct wined3d_gl_info *gl_info = context_gl->gl_info;
     const void *offset;
 
@@ -4734,7 +4736,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
         return;
     }
 
-    GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer_gl->bo.id));
+    GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, bo_gl->id));
 
     offset = (void *)(GLintptr)parameters->offset;
     if (idx_size)
@@ -4750,7 +4752,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
     }
 
     GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0));
-    wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+    wined3d_context_gl_reference_bo(context_gl, bo_gl);
 
     checkGLcall("draw indirect");
 }
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 5e41f681c75..712ef2fa9e4 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4474,8 +4474,17 @@ static void indexbuffer(struct wined3d_context *context, const struct wined3d_st
     }
 
     buffer_gl = wined3d_buffer_gl(state->index_buffer);
-    GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer_gl->bo.id));
-    buffer_gl->b.bo_user.valid = true;
+    if (buffer_gl->b.buffer_object)
+    {
+        const struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
+
+        GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bo_gl->id));
+        buffer_gl->b.bo_user.valid = true;
+    }
+    else
+    {
+        GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
+    }
 }
 
 static void depth_clip(const struct wined3d_rasterizer_state *r, const struct wined3d_gl_info *gl_info)
@@ -4569,6 +4578,7 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
     const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
     enum wined3d_shader_type shader_type;
     struct wined3d_buffer_gl *buffer_gl;
+    struct wined3d_bo_gl *bo_gl;
     unsigned int i, base, count;
 
     TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
@@ -4590,7 +4600,8 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
         }
 
         buffer_gl = wined3d_buffer_gl(buffer_state->buffer);
-        GL_EXTCALL(glBindBufferRange(GL_UNIFORM_BUFFER, base + i, buffer_gl->bo.id,
+        bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
+        GL_EXTCALL(glBindBufferRange(GL_UNIFORM_BUFFER, base + i, bo_gl->id,
                 buffer_state->offset, buffer_state->size));
         buffer_gl->b.bo_user.valid = true;
     }
@@ -4644,6 +4655,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
     const struct wined3d_gl_info *gl_info = context_gl->gl_info;
     struct wined3d_buffer_gl *buffer_gl;
     unsigned int offset, size, i;
+    struct wined3d_bo_gl *bo_gl;
 
     TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
 
@@ -4658,6 +4670,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
         }
 
         buffer_gl = wined3d_buffer_gl(state->stream_output[i].buffer);
+        bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
         offset = state->stream_output[i].offset;
         if (offset == ~0u)
         {
@@ -4665,7 +4678,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
             offset = 0;
         }
         size = buffer_gl->b.resource.size - offset;
-        GL_EXTCALL(glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i, buffer_gl->bo.id, offset, size));
+        GL_EXTCALL(glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i, bo_gl->id, offset, size));
         buffer_gl->b.bo_user.valid = true;
     }
     checkGLcall("bind transform feedback buffers");
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 8746d9168c2..14025df2c20 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -249,6 +249,7 @@ static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_c
         unsigned int offset, unsigned int size)
 {
     const struct wined3d_gl_info *gl_info = context_gl->gl_info;
+    const struct wined3d_bo_gl *bo_gl;
 
     if (!gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
     {
@@ -264,6 +265,7 @@ static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_c
     }
 
     wined3d_buffer_load_location(&buffer_gl->b, &context_gl->c, WINED3D_LOCATION_BUFFER);
+    bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
 
     view->target = GL_TEXTURE_BUFFER;
     if (!view->name)
@@ -272,13 +274,13 @@ static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_c
     wined3d_context_gl_bind_texture(context_gl, GL_TEXTURE_BUFFER, view->name);
     if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
     {
-        GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format_gl->internal, buffer_gl->bo.id, offset, size));
+        GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format_gl->internal, bo_gl->id, offset, size));
     }
     else
     {
         if (offset || size != buffer_gl->b.resource.size)
             FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
-        GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format_gl->internal, buffer_gl->bo.id));
+        GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format_gl->internal, bo_gl->id));
     }
     checkGLcall("Create buffer texture");
 
@@ -972,11 +974,13 @@ static void wined3d_shader_resource_view_gl_cs_init(void *object)
     {
         struct wined3d_buffer *buffer = buffer_from_resource(resource);
         struct wined3d_context *context;
+        struct wined3d_bo *bo;
 
         context = context_acquire(resource->device, NULL, 0);
         create_buffer_view(&view_gl->gl_view, context, desc, buffer, view_format);
+        bo = (struct wined3d_bo *)buffer->buffer_object;
         view_gl->bo_user.valid = true;
-        list_add_head(&wined3d_buffer_gl(buffer)->bo.b.users, &view_gl->bo_user.entry);
+        list_add_head(&bo->users, &view_gl->bo_user.entry);
         context_release(context);
     }
     else
@@ -1482,6 +1486,7 @@ void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view
     const struct wined3d_format_gl *format_gl;
     struct wined3d_buffer_gl *buffer_gl;
     struct wined3d_resource *resource;
+    struct wined3d_bo_gl *bo_gl;
     unsigned int offset, size;
 
     resource = view_gl->v.resource;
@@ -1591,11 +1596,12 @@ void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view
     wined3d_buffer_load_location(&buffer_gl->b, &context_gl->c, WINED3D_LOCATION_BUFFER);
     wined3d_unordered_access_view_invalidate_location(&view_gl->v, ~WINED3D_LOCATION_BUFFER);
 
+    bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
     get_buffer_view_range(&buffer_gl->b, &view_gl->v.desc, &format_gl->f, &offset, &size);
-    wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
-    GL_EXTCALL(glClearBufferSubData(buffer_gl->bo.binding, format_gl->internal,
+    wined3d_context_gl_bind_bo(context_gl, bo_gl->binding, bo_gl->id);
+    GL_EXTCALL(glClearBufferSubData(bo_gl->binding, format_gl->internal,
             offset, size, format_gl->format, format_gl->type, clear_value));
-    wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+    wined3d_context_gl_reference_bo(context_gl, bo_gl);
     checkGLcall("clear unordered access view");
 }
 
@@ -1658,11 +1664,13 @@ static void wined3d_unordered_access_view_gl_cs_init(void *object)
     {
         struct wined3d_buffer *buffer = buffer_from_resource(resource);
         struct wined3d_context_gl *context_gl;
+        struct wined3d_bo *bo;
 
         context_gl = wined3d_context_gl(context_acquire(resource->device, NULL, 0));
         create_buffer_view(&view_gl->gl_view, &context_gl->c, desc, buffer, view_gl->v.format);
+        bo = buffer->buffer_object;
         view_gl->bo_user.valid = true;
-        list_add_head(&wined3d_buffer_gl(buffer)->bo.b.users, &view_gl->bo_user.entry);
+        list_add_head(&bo->users, &view_gl->bo_user.entry);
         if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
         {
             struct wined3d_bo_gl *bo = &view_gl->counter_bo;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 63fea9da0e7..e04f2682c88 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1612,6 +1612,11 @@ struct wined3d_bo_gl
     uint64_t command_fence_id;
 };
 
+static inline struct wined3d_bo_gl *wined3d_bo_gl(struct wined3d_bo *bo)
+{
+    return CONTAINING_RECORD(bo, struct wined3d_bo_gl, b);
+}
+
 static inline GLuint wined3d_bo_gl_id(uintptr_t bo)
 {
     return bo ? ((struct wined3d_bo_gl *)bo)->id : 0;
@@ -6579,6 +6584,12 @@ static inline void wined3d_context_gl_reference_bo(struct wined3d_context_gl *co
     bo_gl->command_fence_id = device_gl->current_fence_id;
 }
 
+static inline void wined3d_context_gl_reference_buffer(struct wined3d_context_gl *context_gl,
+        struct wined3d_buffer *buffer)
+{
+    wined3d_context_gl_reference_bo(context_gl, wined3d_bo_gl(buffer->buffer_object));
+}
+
 static inline bool wined3d_map_persistent(void)
 {
     return sizeof(void *) >= sizeof(uint64_t);
-- 
2.33.0




More information about the wine-devel mailing list