[PATCH 3/3] wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_gl.

Henri Verbeet hverbeet at codeweavers.com
Wed Nov 10 04:36:10 CST 2021


From: Zebediah Figura <zfigura at codeweavers.com>

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
v3:
    - Actually get rid of the cast
    - Get rid of some wined3d_buffer_gl() calls that are no longer needed now.
This supersedes patch 219180.

 dlls/wined3d/buffer.c     | 14 +++++++++-----
 dlls/wined3d/context_gl.c | 12 ++++++------
 dlls/wined3d/state.c      | 36 ++++++++++++++++++++++--------------
 dlls/wined3d/view.c       | 35 +++++++++++++++++++----------------
 4 files changed, 56 insertions(+), 41 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 2bdfff7c1b0..79ee68c177a 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -133,7 +133,9 @@ void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD loc
 /* Context activation is done by the caller. */
 static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context_gl *context_gl)
 {
-    wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
+    const struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
+
+    wined3d_context_gl_bind_bo(context_gl, bo_gl->binding, bo_gl->id);
 }
 
 static GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info, uint32_t bind_flags)
@@ -225,7 +227,7 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
         return FALSE;
     }
 
-    list_add_head(&buffer_gl->bo.b.users, &buffer_gl->b.bo_user.entry);
+    list_add_head(&bo->b.users, &buffer_gl->b.bo_user.entry);
     buffer_gl->b.buffer_object = &bo->b;
     buffer_invalidate_bo_range(&buffer_gl->b, 0, 0);
 
@@ -1333,6 +1335,7 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
         const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
 {
     struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
+    struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer->buffer_object);
     struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
     const struct wined3d_gl_info *gl_info = context_gl->gl_info;
     const struct wined3d_range *range;
@@ -1345,10 +1348,10 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
     while (range_count--)
     {
         range = &ranges[range_count];
-        GL_EXTCALL(glBufferSubData(buffer_gl->bo.binding,
+        GL_EXTCALL(glBufferSubData(bo_gl->binding,
                 range->offset, range->size, (BYTE *)data + range->offset - data_offset));
     }
-    wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+    wined3d_context_gl_reference_bo(context_gl, bo_gl);
     checkGLcall("buffer upload");
 }
 
@@ -1357,6 +1360,7 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str
         void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
 {
     struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
+    struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer->buffer_object);
     struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
     const struct wined3d_gl_info *gl_info = context_gl->gl_info;
     const struct wined3d_range *range;
@@ -1369,7 +1373,7 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str
     while (range_count--)
     {
         range = &ranges[range_count];
-        GL_EXTCALL(glGetBufferSubData(buffer_gl->bo.binding,
+        GL_EXTCALL(glGetBufferSubData(bo_gl->binding,
                 range->offset, range->size, (BYTE *)data + range->offset - data_offset));
     }
     checkGLcall("buffer download");
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index d63b928ca70..210d8e0b925 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -4335,12 +4335,12 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state
     if (parameters->indirect)
     {
         const struct wined3d_indirect_dispatch_parameters *indirect = &parameters->u.indirect;
-        struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(indirect->buffer);
+        struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(indirect->buffer->buffer_object);
 
-        GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer_gl->bo.id));
+        GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, bo_gl->id));
         GL_EXTCALL(glDispatchComputeIndirect((GLintptr)indirect->offset));
         GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0));
-        wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+        wined3d_context_gl_reference_bo(context_gl, bo_gl);
     }
     else
     {
@@ -4721,8 +4721,8 @@ static void draw_primitive_immediate_mode(struct wined3d_context_gl *context_gl,
 static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_gl, const struct wined3d_state *state,
         const struct wined3d_indirect_draw_parameters *parameters, unsigned int idx_size)
 {
+    struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(parameters->buffer->buffer_object);
     GLenum gl_primitive_type = gl_primitive_type_from_d3d(state->primitive_type);
-    struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(parameters->buffer);
     const struct wined3d_gl_info *gl_info = context_gl->gl_info;
     const void *offset;
 
@@ -4732,7 +4732,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
         return;
     }
 
-    GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer_gl->bo.id));
+    GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, bo_gl->id));
 
     offset = (void *)(GLintptr)parameters->offset;
     if (idx_size)
@@ -4748,7 +4748,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
     }
 
     GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0));
-    wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+    wined3d_context_gl_reference_bo(context_gl, bo_gl);
 
     checkGLcall("draw indirect");
 }
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 5e41f681c75..21b5ba1d032 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4465,7 +4465,7 @@ static void indexbuffer(struct wined3d_context *context, const struct wined3d_st
 {
     const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
     const struct wined3d_stream_info *stream_info = &context->stream_info;
-    struct wined3d_buffer_gl *buffer_gl;
+    struct wined3d_buffer *buffer;
 
     if (!state->index_buffer || !stream_info->all_vbo)
     {
@@ -4473,9 +4473,16 @@ static void indexbuffer(struct wined3d_context *context, const struct wined3d_st
         return;
     }
 
-    buffer_gl = wined3d_buffer_gl(state->index_buffer);
-    GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer_gl->bo.id));
-    buffer_gl->b.bo_user.valid = true;
+    buffer = state->index_buffer;
+    if (buffer->buffer_object)
+    {
+        GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, wined3d_bo_gl(buffer->buffer_object)->id));
+        buffer->bo_user.valid = true;
+    }
+    else
+    {
+        GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
+    }
 }
 
 static void depth_clip(const struct wined3d_rasterizer_state *r, const struct wined3d_gl_info *gl_info)
@@ -4568,7 +4575,7 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
 {
     const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
     enum wined3d_shader_type shader_type;
-    struct wined3d_buffer_gl *buffer_gl;
+    struct wined3d_buffer *buffer;
     unsigned int i, base, count;
 
     TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
@@ -4589,10 +4596,10 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
             continue;
         }
 
-        buffer_gl = wined3d_buffer_gl(buffer_state->buffer);
-        GL_EXTCALL(glBindBufferRange(GL_UNIFORM_BUFFER, base + i, buffer_gl->bo.id,
-                buffer_state->offset, buffer_state->size));
-        buffer_gl->b.bo_user.valid = true;
+        buffer = buffer_state->buffer;
+        GL_EXTCALL(glBindBufferRange(GL_UNIFORM_BUFFER, base + i,
+                wined3d_bo_gl(buffer->buffer_object)->id, buffer_state->offset, buffer_state->size));
+        buffer->bo_user.valid = true;
     }
     checkGLcall("bind constant buffers");
 }
@@ -4642,7 +4649,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
 {
     struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
     const struct wined3d_gl_info *gl_info = context_gl->gl_info;
-    struct wined3d_buffer_gl *buffer_gl;
+    struct wined3d_buffer *buffer;
     unsigned int offset, size, i;
 
     TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
@@ -4657,16 +4664,17 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
             continue;
         }
 
-        buffer_gl = wined3d_buffer_gl(state->stream_output[i].buffer);
+        buffer = state->stream_output[i].buffer;
         offset = state->stream_output[i].offset;
         if (offset == ~0u)
         {
             FIXME("Appending to stream output buffers not implemented.\n");
             offset = 0;
         }
-        size = buffer_gl->b.resource.size - offset;
-        GL_EXTCALL(glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i, buffer_gl->bo.id, offset, size));
-        buffer_gl->b.bo_user.valid = true;
+        size = buffer->resource.size - offset;
+        GL_EXTCALL(glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i,
+                wined3d_bo_gl(buffer->buffer_object)->id, offset, size));
+        buffer->bo_user.valid = true;
     }
     checkGLcall("bind transform feedback buffers");
 }
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 8746d9168c2..cbcfed4a21e 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -245,10 +245,11 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target
 }
 
 static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_context_gl *context_gl,
-        struct wined3d_buffer_gl *buffer_gl, const struct wined3d_format_gl *view_format_gl,
+        struct wined3d_buffer *buffer, const struct wined3d_format_gl *view_format_gl,
         unsigned int offset, unsigned int size)
 {
     const struct wined3d_gl_info *gl_info = context_gl->gl_info;
+    const struct wined3d_bo_gl *bo_gl;
 
     if (!gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
     {
@@ -263,7 +264,8 @@ static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_c
         return;
     }
 
-    wined3d_buffer_load_location(&buffer_gl->b, &context_gl->c, WINED3D_LOCATION_BUFFER);
+    wined3d_buffer_load_location(buffer, &context_gl->c, WINED3D_LOCATION_BUFFER);
+    bo_gl = wined3d_bo_gl(buffer->buffer_object);
 
     view->target = GL_TEXTURE_BUFFER;
     if (!view->name)
@@ -272,13 +274,13 @@ static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_c
     wined3d_context_gl_bind_texture(context_gl, GL_TEXTURE_BUFFER, view->name);
     if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
     {
-        GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format_gl->internal, buffer_gl->bo.id, offset, size));
+        GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format_gl->internal, bo_gl->id, offset, size));
     }
     else
     {
-        if (offset || size != buffer_gl->b.resource.size)
+        if (offset || size != buffer->resource.size)
             FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
-        GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format_gl->internal, buffer_gl->bo.id));
+        GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format_gl->internal, bo_gl->id));
     }
     checkGLcall("Create buffer texture");
 
@@ -309,8 +311,7 @@ static void create_buffer_view(struct wined3d_gl_view *view, struct wined3d_cont
     unsigned int offset, size;
 
     get_buffer_view_range(buffer, desc, view_format, &offset, &size);
-    create_buffer_texture(view, wined3d_context_gl(context),
-            wined3d_buffer_gl(buffer), wined3d_format_gl(view_format), offset, size);
+    create_buffer_texture(view, wined3d_context_gl(context), buffer, wined3d_format_gl(view_format), offset, size);
 }
 
 static void wined3d_view_invalidate_location(struct wined3d_resource *resource,
@@ -976,7 +977,7 @@ static void wined3d_shader_resource_view_gl_cs_init(void *object)
         context = context_acquire(resource->device, NULL, 0);
         create_buffer_view(&view_gl->gl_view, context, desc, buffer, view_format);
         view_gl->bo_user.valid = true;
-        list_add_head(&wined3d_buffer_gl(buffer)->bo.b.users, &view_gl->bo_user.entry);
+        list_add_head(&buffer->buffer_object->users, &view_gl->bo_user.entry);
         context_release(context);
     }
     else
@@ -1480,8 +1481,9 @@ void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view
 {
     const struct wined3d_gl_info *gl_info = context_gl->gl_info;
     const struct wined3d_format_gl *format_gl;
-    struct wined3d_buffer_gl *buffer_gl;
     struct wined3d_resource *resource;
+    struct wined3d_buffer *buffer;
+    struct wined3d_bo_gl *bo_gl;
     unsigned int offset, size;
 
     resource = view_gl->v.resource;
@@ -1587,15 +1589,16 @@ void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view
         return;
     }
 
-    buffer_gl = wined3d_buffer_gl(buffer_from_resource(resource));
-    wined3d_buffer_load_location(&buffer_gl->b, &context_gl->c, WINED3D_LOCATION_BUFFER);
+    buffer = buffer_from_resource(resource);
+    wined3d_buffer_load_location(buffer, &context_gl->c, WINED3D_LOCATION_BUFFER);
     wined3d_unordered_access_view_invalidate_location(&view_gl->v, ~WINED3D_LOCATION_BUFFER);
 
-    get_buffer_view_range(&buffer_gl->b, &view_gl->v.desc, &format_gl->f, &offset, &size);
-    wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
-    GL_EXTCALL(glClearBufferSubData(buffer_gl->bo.binding, format_gl->internal,
+    bo_gl = wined3d_bo_gl(buffer->buffer_object);
+    get_buffer_view_range(buffer, &view_gl->v.desc, &format_gl->f, &offset, &size);
+    wined3d_context_gl_bind_bo(context_gl, bo_gl->binding, bo_gl->id);
+    GL_EXTCALL(glClearBufferSubData(bo_gl->binding, format_gl->internal,
             offset, size, format_gl->format, format_gl->type, clear_value));
-    wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
+    wined3d_context_gl_reference_bo(context_gl, bo_gl);
     checkGLcall("clear unordered access view");
 }
 
@@ -1662,7 +1665,7 @@ static void wined3d_unordered_access_view_gl_cs_init(void *object)
         context_gl = wined3d_context_gl(context_acquire(resource->device, NULL, 0));
         create_buffer_view(&view_gl->gl_view, &context_gl->c, desc, buffer, view_gl->v.format);
         view_gl->bo_user.valid = true;
-        list_add_head(&wined3d_buffer_gl(buffer)->bo.b.users, &view_gl->bo_user.entry);
+        list_add_head(&buffer->buffer_object->users, &view_gl->bo_user.entry);
         if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
         {
             struct wined3d_bo_gl *bo = &view_gl->counter_bo;
-- 
2.20.1




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