[PATCH vkd3d 2/5] vkd3d-shader/hlsl: Perform a copy propagation pass.
Giovanni Mascellani
gmascellani at codeweavers.com
Thu Nov 11 04:40:41 CST 2021
Hi,
On 11/11/21 11:18, Matteo Bruni wrote:
> Yes. An ideal comment says why you're doing something, not what. The
> latter should be clear from the code; if you feel you need a comment
> to explain the nooks and crannies of some code path in detail, chances
> are that the code itself needs some more thought.
This, as a blanket statement, seems a bit excessive to me. As I said,
when reading code in places like user32 and winex11.drv I'd be very
happy to have comments, even hard to read or getting in the specific
details of something. Or, as I meant my comment to be initially,
describing what data structures are supposed to represent.
That said, the revised patch set that I sent two seconds before
receiving this email should have been improved on that side (and,
hopefully, many other).
> I think just hardcoding an array of 4 for values (and getting rid of
> struct copy_propagation_value altogether) would make things quite a
> bit nicer.
Notice that variables can have more than four components. Matrices can
have up to 16 and arrays even more.
Thanks, Giovanni.
More information about the wine-devel
mailing list