[PATCH vkd3d v3 3/6] vkd3d-shader/hlsl: Allow failure in hlsl_offset_from_deref.

Giovanni Mascellani gmascellani at codeweavers.com
Thu Nov 11 05:06:10 CST 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
 libs/vkd3d-shader/hlsl.h         |  6 ++++--
 libs/vkd3d-shader/hlsl_codegen.c | 33 +++++++++++++++++++++++---------
 libs/vkd3d-shader/hlsl_sm1.c     |  4 ++--
 libs/vkd3d-shader/hlsl_sm4.c     |  8 ++++----
 4 files changed, 34 insertions(+), 17 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index eae96232..f2a7a48d 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -751,8 +751,10 @@ unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second);
 unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask);
 unsigned int hlsl_swizzle_from_writemask(unsigned int writemask);
 
-unsigned int hlsl_offset_from_deref(const struct hlsl_deref *deref);
-struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type);
+bool hlsl_offset_from_deref(const struct hlsl_deref *deref, unsigned int *offset);
+unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
+struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
+        const struct hlsl_type *type);
 
 bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
         bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg);
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index f5432d22..a0154e3b 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1286,31 +1286,46 @@ static bool type_is_single_reg(const struct hlsl_type *type)
     return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
 }
 
-unsigned int hlsl_offset_from_deref(const struct hlsl_deref *deref)
+bool hlsl_offset_from_deref(const struct hlsl_deref *deref, unsigned int *offset)
 {
     struct hlsl_ir_node *offset_node = deref->offset.node;
 
     if (!offset_node)
-        return 0;
+    {
+        *offset = 0;
+        return true;
+    }
 
     /* We should always have generated a cast to UINT. */
     assert(offset_node->data_type->type == HLSL_CLASS_SCALAR
             && offset_node->data_type->base_type == HLSL_TYPE_UINT);
 
     if (offset_node->type != HLSL_IR_CONSTANT)
-    {
-        FIXME("Dereference with non-constant offset of type %s.\n", hlsl_node_type_to_string(offset_node->type));
-        return 0;
-    }
+        return false;
 
-    return hlsl_ir_constant(offset_node)->value[0].u;
+    *offset = hlsl_ir_constant(offset_node)->value[0].u;
+    return true;
+}
+
+unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl_deref *deref)
+{
+    unsigned int offset;
+
+    if (hlsl_offset_from_deref(deref, &offset))
+        return offset;
+
+    hlsl_fixme(ctx, deref->offset.node->loc, "Dereference with non-constant offset of type %s.",
+            hlsl_node_type_to_string(deref->offset.node->type));
+
+    return 0;
 }
 
-struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type)
+struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
+        const struct hlsl_type *type)
 {
     const struct hlsl_ir_var *var = deref->var;
     struct hlsl_reg ret = var->reg;
-    unsigned int offset = hlsl_offset_from_deref(deref);
+    unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
 
     ret.id += offset / 4;
 
diff --git a/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d-shader/hlsl_sm1.c
index 875f521f..4ff552bc 100644
--- a/libs/vkd3d-shader/hlsl_sm1.c
+++ b/libs/vkd3d-shader/hlsl_sm1.c
@@ -663,7 +663,7 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
 static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
 {
     const struct hlsl_ir_load *load = hlsl_ir_load(instr);
-    const struct hlsl_reg reg = hlsl_reg_from_deref(&load->src, instr->data_type);
+    const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src, instr->data_type);
     struct sm1_instruction sm1_instr =
     {
         .opcode = D3DSIO_MOV,
@@ -707,7 +707,7 @@ static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
 {
     const struct hlsl_ir_store *store = hlsl_ir_store(instr);
     const struct hlsl_ir_node *rhs = store->rhs.node;
-    const struct hlsl_reg reg = hlsl_reg_from_deref(&store->lhs, rhs->data_type);
+    const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs, rhs->data_type);
     struct sm1_instruction sm1_instr =
     {
         .opcode = D3DSIO_MOV,
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index e597425a..12ddd4fd 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -792,7 +792,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
         }
         else
         {
-            unsigned int offset = hlsl_offset_from_deref(deref) + var->buffer_offset;
+            unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref) + var->buffer_offset;
 
             assert(data_type->type <= HLSL_CLASS_VECTOR);
             reg->type = VKD3D_SM4_RT_CONSTBUFFER;
@@ -820,7 +820,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
         }
         else
         {
-            struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(deref, data_type);
+            struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref, data_type);
 
             assert(hlsl_reg.allocated);
             reg->type = VKD3D_SM4_RT_INPUT;
@@ -850,7 +850,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
         }
         else
         {
-            struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(deref, data_type);
+            struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref, data_type);
 
             assert(hlsl_reg.allocated);
             reg->type = VKD3D_SM4_RT_OUTPUT;
@@ -862,7 +862,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
     }
     else
     {
-        struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(deref, data_type);
+        struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref, data_type);
 
         assert(hlsl_reg.allocated);
         reg->type = VKD3D_SM4_RT_TEMP;
-- 
2.33.1




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