[PATCH 02/11] dinput: Unacquire device when last public reference is released.
Rémi Bernon
rbernon at codeweavers.com
Fri Nov 12 02:49:38 CST 2021
Avoid crashing in dinput_device_destroy, calling Unacquire while device
resources may be already freed up.
From: Ivo Ivanov <logos128 at gmail.com>
Signed-off-by: Ivo Ivanov <logos128 at gmail.com>
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/dinput/device.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/dinput/device.c b/dlls/dinput/device.c
index e0d15893bd4..3297e857afa 100644
--- a/dlls/dinput/device.c
+++ b/dlls/dinput/device.c
@@ -740,8 +740,6 @@ void dinput_device_destroy( IDirectInputDevice8W *iface )
TRACE( "iface %p.\n", iface );
- IDirectInputDevice_Unacquire(iface);
-
free( This->data_queue );
/* Free data format */
@@ -768,6 +766,7 @@ static ULONG WINAPI dinput_device_Release( IDirectInputDevice8W *iface )
if (!ref)
{
+ IDirectInputDevice_Unacquire( iface );
if (impl->vtbl->release) impl->vtbl->release( iface );
else dinput_device_destroy( iface );
}
--
2.33.1
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