[PATCH vkd3d 2/4] vkd3d-shader/spirv: Check binding_base_idx when detecting descriptor arrays.

Henri Verbeet hverbeet at gmail.com
Tue Nov 16 04:38:34 CST 2021


On Wed, 10 Nov 2021 at 08:03, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
>
> A descriptor declaration matching a range of size 1 at the end of an array
> binding will be emitted as a scalar variable at offset 0 in the array,
> which is incorrect.
>
That's a consequence of introducing binding offsets, isn't it? If
that's the case, it may be helpful to clarify that in the commit
message.



More information about the wine-devel mailing list