[PATCH vkd3d v3 4/4] tests: Test support for HLSL vector and matrix types.

Giovanni Mascellani gmascellani at codeweavers.com
Tue Nov 16 12:55:01 CST 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
 Makefile.am                          |   2 +
 tests/hlsl-numeric-types.shader_test | 102 +++++++++++++++++++++++++++
 2 files changed, 104 insertions(+)
 create mode 100644 tests/hlsl-numeric-types.shader_test

diff --git a/Makefile.am b/Makefile.am
index d6e14cf1..3e083b0a 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -71,6 +71,7 @@ vkd3d_shader_tests = \
 	tests/hlsl-majority-pragma.shader_test \
 	tests/hlsl-majority-typedef.shader_test \
 	tests/hlsl-nested-arrays.shader_test \
+	tests/hlsl-numeric-types.shader_test \
 	tests/hlsl-return-implicit-conversion.shader_test \
 	tests/hlsl-return-void.shader_test \
 	tests/hlsl-shape.shader_test \
@@ -294,6 +295,7 @@ XFAIL_TESTS = \
 	tests/hlsl-majority-pragma.shader_test \
 	tests/hlsl-majority-typedef.shader_test \
 	tests/hlsl-nested-arrays.shader_test \
+	tests/hlsl-numeric-types.shader_test \
 	tests/hlsl-return-implicit-conversion.shader_test \
 	tests/hlsl-return-void.shader_test \
 	tests/hlsl-shape.shader_test \
diff --git a/tests/hlsl-numeric-types.shader_test b/tests/hlsl-numeric-types.shader_test
new file mode 100644
index 00000000..7504f95a
--- /dev/null
+++ b/tests/hlsl-numeric-types.shader_test
@@ -0,0 +1,102 @@
+[pixel shader]
+vector main() : sv_target
+{
+    float4 ret = vector(1.0, 2.0, 3.0, 4.0);
+    return ret;
+}
+
+[test]
+draw quad
+probe all rgba (1.0, 2.0, 3.0, 4.0)
+
+[pixel shader]
+float4 main() : sv_target
+{
+    vector<float, 4> ret = float4(1.0, 2.0, 3.0, 4.0);
+    return ret;
+}
+
+[test]
+draw quad
+probe all rgba (1.0, 2.0, 3.0, 4.0)
+
+[pixel shader]
+float4 main() : sv_target
+{
+    vector<float, 3> ret = vector<float, 3>(1.0, 2.0, 3.0);
+    return vector(ret, 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (1.0, 2.0, 3.0, 0.0)
+
+[pixel shader fail]
+vector main() : sv_target
+{
+    vector ret = vector(1.0, 2.0, 3.0);
+    return ret;
+}
+
+[pixel shader fail]
+vector main() : sv_target
+{
+    vector<float> ret = vector(1.0, 2.0, 3.0, 4.0);
+    return ret;
+}
+
+[pixel shader]
+float4 main() : sv_target
+{
+    matrix m = matrix<float, 4, 4>(1.0, 2.0, 3.0, 4.0,
+                                   5.0, 6.0, 7.0, 8.0,
+                                   9.0, 10.0, 11.0, 12.0,
+                                   13.0, 14.0, 15.0, 16.0);
+    return m[1];
+}
+
+[test]
+draw quad
+probe all rgba (5.0, 6.0, 7.0, 8.0)
+
+[pixel shader]
+float4 main() : sv_target
+{
+    matrix<float, 2, 3> m = float2x3(1.0, 2.0, 3.0,
+                                     5.0, 6.0, 7.0);
+    return float4(m[1], 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (5.0, 6.0, 7.0, 0.0)
+
+[pixel shader fail]
+float4 main() : sv_target
+{
+    matrix m = matrix<float>(1.0, 2.0, 3.0, 4.0,
+                             5.0, 6.0, 7.0, 8.0,
+                             9.0, 10.0, 11.0, 12.0,
+                             13.0, 14.0, 15.0, 16.0);
+    return m[1];
+}
+
+[pixel shader fail]
+float4 main() : sv_target
+{
+    matrix m = matrix<float, 4>(1.0, 2.0, 3.0, 4.0,
+                                5.0, 6.0, 7.0, 8.0,
+                                9.0, 10.0, 11.0, 12.0,
+                                13.0, 14.0, 15.0, 16.0);
+    return m[1];
+}
+
+[pixel shader fail]
+float4 main() : sv_target
+{
+    matrix m = matrix(1.0, 2.0, 3.0, 4.0,
+                      5.0, 6.0, 7.0, 8.0,
+                      9.0, 10.0, 11.0, 12.0,
+                      13.0, 14.0, 15.0);
+    return m[1];
+}
-- 
2.33.1




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