[PATCH 3/3] wined3d: Add R8G8_UINT to vertex formats list.

Nikolay Sivov nsivov at codeweavers.com
Wed Nov 17 06:00:10 CST 2021


Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52051
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/wined3d/utils.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 098b07ae35b..1b0d7cc6eba 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -726,6 +726,7 @@ static const struct wined3d_format_vertex_info format_vertex_info[] =
     {WINED3DFMT_R8_UNORM,           WINED3D_FFP_EMIT_INVALID,   GL_UNSIGNED_BYTE},
     {WINED3DFMT_R8_UINT,            WINED3D_FFP_EMIT_INVALID,   GL_UNSIGNED_BYTE},
     {WINED3DFMT_R8_SINT,            WINED3D_FFP_EMIT_INVALID,   GL_BYTE},
+    {WINED3DFMT_R8G8_UINT,          WINED3D_FFP_EMIT_INVALID,   GL_UNSIGNED_BYTE},
     {WINED3DFMT_R16_UINT,           WINED3D_FFP_EMIT_INVALID,   GL_UNSIGNED_SHORT},
     {WINED3DFMT_R16_SINT,           WINED3D_FFP_EMIT_INVALID,   GL_SHORT},
     {WINED3DFMT_R32_UINT,           WINED3D_FFP_EMIT_INVALID,   GL_UNSIGNED_INT},
-- 
2.33.0




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