[PATCH vkd3d 1/6] vkd3d-shader/spirv: Apply 'Patch' decorations to builtin patch constant inputs.
Henri Verbeet
hverbeet at codeweavers.com
Wed Nov 17 06:05:58 CST 2021
From: Conor McCarthy <cmccarthy at codeweavers.com>
Prevents a crash in radv when such inputs are present.
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This is triggered by the tests in patch 3/6 and 4/6 in this series.
libs/vkd3d-shader/spirv.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 698c3054..8827c431 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4582,6 +4582,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
if (builtin)
{
input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
+ if (reg->type == VKD3DSPR_PATCHCONST)
+ vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
}
else
{
--
2.20.1
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