[PATCH 3/5] wined3d: Respect the BO memory offset for transform feedback buffers.
Zebediah Figura
zfigura at codeweavers.com
Wed Nov 17 18:09:30 CST 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/state.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 21b5ba1d032..25733bbb50c 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4651,6 +4651,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
struct wined3d_buffer *buffer;
unsigned int offset, size, i;
+ struct wined3d_bo_gl *bo_gl;
TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
@@ -4666,6 +4667,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
buffer = state->stream_output[i].buffer;
offset = state->stream_output[i].offset;
+ bo_gl = wined3d_bo_gl(buffer->buffer_object);
if (offset == ~0u)
{
FIXME("Appending to stream output buffers not implemented.\n");
@@ -4673,7 +4675,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
}
size = buffer->resource.size - offset;
GL_EXTCALL(glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i,
- wined3d_bo_gl(buffer->buffer_object)->id, offset, size));
+ bo_gl->id, bo_gl->b.memory_offset + offset, size));
buffer->bo_user.valid = true;
}
checkGLcall("bind transform feedback buffers");
--
2.33.0
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