[PATCH vkd3d v3] vkd3d-shader/hlsl: Add cross() intrinsic function and test.

Francisco Casas fcasas at codeweavers.com
Thu Nov 18 08:00:50 CST 2021


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
---
 Makefile.am              |  2 ++
 libs/vkd3d-shader/hlsl.y | 56 ++++++++++++++++++++++++++++++++++++++++
 tests/cross.shader_test  | 29 +++++++++++++++++++++
 3 files changed, 87 insertions(+)
 create mode 100644 tests/cross.shader_test

diff --git a/Makefile.am b/Makefile.am
index d6e14cf1..307c32a0 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -60,6 +60,7 @@ vkd3d_shader_tests = \
 	tests/cast-to-int.shader_test \
 	tests/cast-to-uint.shader_test \
 	tests/conditional.shader_test \
+	tests/cross.shader_test \
 	tests/hlsl-array-dimension.shader_test \
 	tests/hlsl-bool-cast.shader_test \
 	tests/hlsl-clamp.shader_test \
@@ -285,6 +286,7 @@ XFAIL_TESTS = \
 	tests/cast-to-int.shader_test \
 	tests/cast-to-uint.shader_test \
 	tests/conditional.shader_test \
+	tests/cross.shader_test \
 	tests/hlsl-array-dimension.shader_test \
 	tests/hlsl-bool-cast.shader_test \
 	tests/hlsl-comma.shader_test \
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 2120b26f..e3bd366f 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1611,6 +1611,61 @@ static bool intrinsic_pow(struct hlsl_ctx *ctx,
     return true;
 }
 
+static bool intrinsic_cross(struct hlsl_ctx *ctx,
+        const struct parse_initializer *params, struct vkd3d_shader_location loc)
+{
+    struct hlsl_ir_swizzle *arg1_swzl1, *arg1_swzl2, *arg2_swzl1, *arg2_swzl2;
+    struct hlsl_ir_node *arg1 = params->args[0], *arg2 = params->args[1];
+    struct hlsl_ir_node *arg1_cast, *arg2_cast, *mul1_neg;
+    struct hlsl_ir_expr *mul1, *mul2;
+    struct hlsl_type *cast_type;
+    enum hlsl_base_type base;
+
+    if (arg1->data_type->base_type == HLSL_TYPE_HALF && arg2->data_type->base_type == HLSL_TYPE_HALF){
+        base = HLSL_TYPE_HALF;
+    } else {
+        base = HLSL_TYPE_FLOAT;
+    }
+
+    cast_type = hlsl_get_vector_type(ctx, base, 3);
+
+    if (!(arg1_cast = add_implicit_conversion(ctx, params->instrs, arg1, cast_type, &loc)))
+        return false;
+
+    if (!(arg2_cast = add_implicit_conversion(ctx, params->instrs, arg2, cast_type, &loc)))
+        return false;
+
+    if (!(arg1_swzl1 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Z, X, Y, Z), 3, arg1_cast, &loc)))
+        return false;
+    list_add_tail(params->instrs, &arg1_swzl1->node.entry);
+
+    if (!(arg2_swzl1 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Y, Z, X, Y), 3, arg2_cast, &loc)))
+        return false;
+    list_add_tail(params->instrs, &arg2_swzl1->node.entry);
+
+    if (!(mul1 = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL,
+            &arg1_swzl1->node, &arg2_swzl1->node, &loc)))
+        return false;
+
+    if (!(mul1_neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, &mul1->node, loc)))
+        return false;
+    list_add_tail(params->instrs, &mul1_neg->entry);
+
+    if (!(arg1_swzl2 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Y, Z, X, Y), 3, arg1_cast, &loc)))
+        return false;
+    list_add_tail(params->instrs, &arg1_swzl2->node.entry);
+
+    if (!(arg2_swzl2 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Z, X, Y, Z), 3, arg2_cast, &loc)))
+        return false;
+    list_add_tail(params->instrs, &arg2_swzl2->node.entry);
+
+    if (!(mul2 = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL,
+            &arg1_swzl2->node, &arg2_swzl2->node, &loc)))
+        return false;
+
+    return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, &mul2->node, mul1_neg, &loc);
+}
+
 static bool intrinsic_saturate(struct hlsl_ctx *ctx,
         const struct parse_initializer *params, struct vkd3d_shader_location loc)
 {
@@ -1628,6 +1683,7 @@ intrinsic_functions[] =
 {
     {"abs",                                 1, true,  intrinsic_abs},
     {"clamp",                               3, true,  intrinsic_clamp},
+    {"cross",                               2, true,  intrinsic_cross},
     {"max",                                 2, true,  intrinsic_max},
     {"pow",                                 2, true,  intrinsic_pow},
     {"saturate",                            1, true,  intrinsic_saturate},
diff --git a/tests/cross.shader_test b/tests/cross.shader_test
new file mode 100644
index 00000000..29c811a2
--- /dev/null
+++ b/tests/cross.shader_test
@@ -0,0 +1,29 @@
+[pixel shader]
+float4 main(uniform float4 u, uniform float4 v) : sv_target
+{
+    float4 res = float4(0, 0, 0, 0);
+    res.xyz = cross(u, v);
+    return res;
+}
+
+[test]
+uniform 0 float4 1 -2 3 4
+uniform 4 float4 10 100 1000 10000
+draw quad
+probe all rgba (-2300, -970, 120, 0)
+
+
+
+[pixel shader]
+float4 main(uniform float4 u) : sv_target
+{
+    float4 res = float4(0, 0, 0, 3.5);
+    res.xyz = cross(u, 4);
+    return res;
+}
+
+[test]
+uniform 0 float4 1 -2 3 4
+draw quad
+probe all rgba (-20, 8, 12, 3.5)
+
-- 
2.25.1




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