[PATCH] wined3d: Add WINED3DFMT_R16_FLOAT vertex format.

Marvin testbot at winehq.org
Thu Nov 18 11:40:30 CST 2021


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=102244

Your paranoid android.


=== w1064v1809 (32 bit report) ===

d3d11:
d3d11.c:5920: Test failed: Got unexpected IAVertices count: 0.
d3d11.c:5921: Test failed: Got unexpected IAPrimitives count: 0.
d3d11.c:5922: Test failed: Got unexpected VSInvocations count: 0.
d3d11.c:5925: Test failed: Got unexpected CInvocations count: 0.
d3d11.c:5926: Test failed: Got unexpected CPrimitives count: 0.

=== debiant2 (32 bit report) ===

d3d11:
d3d11.c:9770: Test failed: d3d11.c:15246: Test marked todo: Got hr 0 for WRITE_NO_OVERWRITE.

=== debiant2 (32 bit Arabic:Morocco report) ===

d3d11:
d3d11.c:9770: Test failed: d3d11.c:15246: Test marked todo: Got hr 0 for WRITE_DISCARD.

=== debiant2 (32 bit Chinese:China report) ===

d3d11:
d3d11.c:28198: Test failed: d3d11.c:16428: Test marked todo: Got 0xdeadbeef, expected 0xfeef7fff or 0x7f7f7f7f at 127, uvec4 0xff, 0x7f, 0xef, 0xfe.



More information about the wine-devel mailing list