[PATCH vkd3d v7 4/6] vkd3d-shader/hlsl: Perform a copy propagation pass.
Giovanni Mascellani
gmascellani at codeweavers.com
Fri Nov 19 09:56:36 CST 2021
Hi,
On 18/11/21 18:56, Zebediah Figura (she/her) wrote:
> FWIW, I think that limiting it to a vector is the right thing to do as
> well, but I'm also fine with this as a temporary measure, until we can
> split up vectors.
Even if there is some variable that for some reason (i.e., because it is
accessed with non-statically-known offset) cannot be split?
Giovanni.
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