[PATCH vkd3d v7 4/6] vkd3d-shader/hlsl: Perform a copy propagation pass.

Giovanni Mascellani gmascellani at codeweavers.com
Fri Nov 19 09:56:36 CST 2021


Hi,

On 18/11/21 18:56, Zebediah Figura (she/her) wrote:
> FWIW, I think that limiting it to a vector is the right thing to do as 
> well, but I'm also fine with this as a temporary measure, until we can 
> split up vectors.

Even if there is some variable that for some reason (i.e., because it is 
accessed with non-statically-known offset) cannot be split?

Giovanni.



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