[PATCH 2/6] wined3d: Respect the BO address offset when uploading data from the CPU in wined3d_texture_gl_download_data_slow_path().
Zebediah Figura
zfigura at codeweavers.com
Fri Nov 19 17:23:45 CST 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 87ae569b549..d164819a10a 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2793,7 +2793,7 @@ static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, bo->id));
checkGLcall("glBindBuffer");
- GL_EXTCALL(glBufferSubData(GL_PIXEL_PACK_BUFFER, 0, sub_resource->size, src_data));
+ GL_EXTCALL(glBufferSubData(GL_PIXEL_PACK_BUFFER, (GLintptr)data->addr, sub_resource->size, src_data));
checkGLcall("glBufferSubData");
}
else
--
2.33.0
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