[PATCH 6/6] wined3d: Allow OpenGL indirect draw buffer objects to be suballocated from a larger buffer.

Zebediah Figura zfigura at codeweavers.com
Fri Nov 19 17:23:49 CST 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/context_gl.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 4ba5b04cad9..b327b7bba8e 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -4738,7 +4738,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
 
     GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, bo_gl->id));
 
-    offset = (void *)(GLintptr)parameters->offset;
+    offset = (const uint8_t *)bo_gl->b.buffer_offset + parameters->offset;
     if (idx_size)
     {
         GLenum idx_type = idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
-- 
2.33.0




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