[PATCH v6 vkd3d] vkd3d-shader/hlsl: Implement cross() intrinsic function.

Giovanni Mascellani gmascellani at codeweavers.com
Sat Nov 20 08:00:17 CST 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

On 19/11/21 18:33, Matteo Bruni wrote:
> From: Francisco Casas <fcasas at codeweavers.com>
> 
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
> v6: Recover the lost tests...
> 
>   Makefile.am                  |  2 ++
>   libs/vkd3d-shader/hlsl.y     | 55 ++++++++++++++++++++++++++++++++++++
>   tests/hlsl-cross.shader_test | 28 ++++++++++++++++++
>   3 files changed, 85 insertions(+)
>   create mode 100644 tests/hlsl-cross.shader_test
> 
> diff --git a/Makefile.am b/Makefile.am
> index 6d392e1d..be3d8ec1 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -64,6 +64,7 @@ vkd3d_shader_tests = \
>   	tests/hlsl-bool-cast.shader_test \
>   	tests/hlsl-clamp.shader_test \
>   	tests/hlsl-comma.shader_test \
> +	tests/hlsl-cross.shader_test \
>   	tests/hlsl-duplicate-modifiers.shader_test \
>   	tests/hlsl-for.shader_test \
>   	tests/hlsl-function-overload.shader_test \
> @@ -290,6 +291,7 @@ XFAIL_TESTS = \
>   	tests/hlsl-array-dimension.shader_test \
>   	tests/hlsl-bool-cast.shader_test \
>   	tests/hlsl-comma.shader_test \
> +	tests/hlsl-cross.shader_test \
>   	tests/hlsl-duplicate-modifiers.shader_test \
>   	tests/hlsl-for.shader_test \
>   	tests/hlsl-function-overload.shader_test \
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index abf5da91..ff35c09e 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -1586,6 +1586,60 @@ static bool intrinsic_clamp(struct hlsl_ctx *ctx,
>       return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MIN, &max->node, params->args[2], &loc);
>   }
>   
> +static bool intrinsic_cross(struct hlsl_ctx *ctx,
> +        const struct parse_initializer *params, struct vkd3d_shader_location loc)
> +{
> +    struct hlsl_ir_swizzle *arg1_swzl1, *arg1_swzl2, *arg2_swzl1, *arg2_swzl2;
> +    struct hlsl_ir_node *arg1 = params->args[0], *arg2 = params->args[1];
> +    struct hlsl_ir_node *arg1_cast, *arg2_cast, *mul1_neg;
> +    struct hlsl_ir_expr *mul1, *mul2;
> +    struct hlsl_type *cast_type;
> +    enum hlsl_base_type base;
> +
> +    if (arg1->data_type->base_type == HLSL_TYPE_HALF && arg2->data_type->base_type == HLSL_TYPE_HALF)
> +        base = HLSL_TYPE_HALF;
> +    else
> +        base = HLSL_TYPE_FLOAT;
> +
> +    cast_type = hlsl_get_vector_type(ctx, base, 3);
> +
> +    if (!(arg1_cast = add_implicit_conversion(ctx, params->instrs, arg1, cast_type, &loc)))
> +        return false;
> +
> +    if (!(arg2_cast = add_implicit_conversion(ctx, params->instrs, arg2, cast_type, &loc)))
> +        return false;
> +
> +    if (!(arg1_swzl1 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Z, X, Y, Z), 3, arg1_cast, &loc)))
> +        return false;
> +    list_add_tail(params->instrs, &arg1_swzl1->node.entry);
> +
> +    if (!(arg2_swzl1 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Y, Z, X, Y), 3, arg2_cast, &loc)))
> +        return false;
> +    list_add_tail(params->instrs, &arg2_swzl1->node.entry);
> +
> +    if (!(mul1 = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL,
> +            &arg1_swzl1->node, &arg2_swzl1->node, &loc)))
> +        return false;
> +
> +    if (!(mul1_neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, &mul1->node, loc)))
> +        return false;
> +    list_add_tail(params->instrs, &mul1_neg->entry);
> +
> +    if (!(arg1_swzl2 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Y, Z, X, Y), 3, arg1_cast, &loc)))
> +        return false;
> +    list_add_tail(params->instrs, &arg1_swzl2->node.entry);
> +
> +    if (!(arg2_swzl2 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Z, X, Y, Z), 3, arg2_cast, &loc)))
> +        return false;
> +    list_add_tail(params->instrs, &arg2_swzl2->node.entry);
> +
> +    if (!(mul2 = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL,
> +            &arg1_swzl2->node, &arg2_swzl2->node, &loc)))
> +        return false;
> +
> +    return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, &mul2->node, mul1_neg, &loc);
> +}
> +
>   static bool intrinsic_max(struct hlsl_ctx *ctx,
>           const struct parse_initializer *params, struct vkd3d_shader_location loc)
>   {
> @@ -1635,6 +1689,7 @@ intrinsic_functions[] =
>       /* Note: these entries should be kept in alphabetical order. */
>       {"abs",                                 1, true,  intrinsic_abs},
>       {"clamp",                               3, true,  intrinsic_clamp},
> +    {"cross",                               2, true,  intrinsic_cross},
>       {"max",                                 2, true,  intrinsic_max},
>       {"pow",                                 2, true,  intrinsic_pow},
>       {"round",                               1, true,  intrinsic_round},
> diff --git a/tests/hlsl-cross.shader_test b/tests/hlsl-cross.shader_test
> new file mode 100644
> index 00000000..101db607
> --- /dev/null
> +++ b/tests/hlsl-cross.shader_test
> @@ -0,0 +1,28 @@
> +[pixel shader]
> +float4 main(uniform float4 u, uniform float4 v) : sv_target
> +{
> +    float4 res = float4(0, 0, 0, 0);
> +    res.xyz = cross(u, v);
> +    return res;
> +}
> +
> +[test]
> +uniform 0 float4 1 -2 3 4
> +uniform 4 float4 10 100 1000 10000
> +draw quad
> +probe all rgba (-2300, -970, 120, 0)
> +
> +
> +
> +[pixel shader]
> +float4 main(uniform float4 u) : sv_target
> +{
> +    float4 res = float4(0, 0, 0, 3.5);
> +    res.xyz = cross(u, 4);
> +    return res;
> +}
> +
> +[test]
> +uniform 0 float4 1 -2 3 4
> +draw quad
> +probe all rgba (-20, 8, 12, 3.5)
> 



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